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17 часов назад

Senior Environment Artist - Terrain

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Poland/Sweden
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior Environment Artist - Terrain (Game Art): Creating large-scale playable landscapes for a new game IP with an accent on terrain sculpting, procedural tools, real-world data, and visual cohesion. Focus on building heightmaps, splat maps, and LiDAR-based terrain, integrating landscapes with gameplay spaces, and improving terrain workflows and pipelines.

Location: Warsaw, Poland or Malmö, Sweden; onsite work four days per week. Work arrangements may change according to business needs.

Company

hirify.global develops and publishes interactive entertainment and video games, including major global gaming franchises.

What you will do

  • Research, describe, and create visual references for large-scale environments.
  • Create and refine mountains, valleys, cliffs, and other terrain using engine tools and external sculpting software.
  • Generate heightmaps, splat maps, and mask data for efficient world composition.
  • Use procedural tools and LiDAR-based samples while maintaining artistic control and landscape cohesion.
  • Collaborate with level designers on traversal, combat spaces, sightlines, and gameplay flow.
  • Integrate terrain with foliage, biomes, lighting, architecture, and atmospheric elements while improving terrain pipelines and documentation.

Requirements

  • Strong portfolio demonstrating experience with 3D terrain and world creation.
  • Professional experience in environment or world terrain development in AAA or comparable game development.
  • Strong artistic and design skills, including composition, color theory, and visual storytelling.
  • Proficiency with terrain modeling software such as Gaia or World Creator.
  • Experience with modern game engines and understanding of performance budgets and memory constraints.
  • Ability to communicate visual ideas clearly and collaborate effectively in changing project environments.

Nice to have

  • Experience with procedural workflows using Houdini or similar tools.
  • Experience with QGIS or other LiDAR-based terrain processing tools.
  • Experience with photogrammetry or related scanning workflows.

Culture & Benefits

  • Collaborative development environment focused on inclusivity, mutual respect, empathy, and professionalism.
  • Opportunity to contribute to a new intellectual property and large-scale game environments.
  • Close collaboration with artists, designers, and developers across terrain, foliage, biome, lighting, and environment disciplines.

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