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17 часов назад

Studio Art Manager (Game Art)

100 000 - 165 000$
Формат работы
hybrid/onsite
Тип работы
fulltime
Грейд
head
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Studio Art Manager (Game Art): Leading a 30+ artist department across multiple game projects with an accent on talent development, art resource planning, and consistent creative standards. Focus on coaching senior people managers, aligning visual direction with production needs, and strengthening pipelines for AAA game development.

Location: Troy, New York, United States; hybrid or onsite, with three days per week in the studio

Salary: $100,000–$140,000 per year for Specialist level; $125,000–$165,000 per year for Principal level

Company

hirify.global creates crafted, imaginative games focused on inventive concepts and strong player experiences.

What you will do

  • Lead and coach senior people managers overseeing a 30+ artist department within a structured management hierarchy.
  • Develop upskilling programs, mentorship initiatives, peer review frameworks, career development plans, and succession planning.
  • Define the long-term art vision, standards, goals, resource plans, and headcount allocation across active projects and both studio locations.
  • Partner with Studio Leadership, Production, Human Resources, Game Directors, Art Directors, and department leads on hiring, internships, outsourcing, and external developer relationships.
  • Support creative problem-solving and maintain alignment between visual identity, artistic direction, and production realities.
  • Build trust, communication, inclusion, and shared artistic standards across the art organization.

Requirements

  • 10+ years of experience in game art leadership or related creative leadership roles.
  • Experience managing multi-level hierarchies and teams totaling 50+ artists.
  • Strong understanding of art production pipelines, tools, resource planning, and the full lifecycle of AAA game projects.
  • Multiple shipped games in an art-focused role such as concept, character, environment, illustration, or world-building.
  • Experience with Unity, Unreal, or proprietary engines, software, and tools.
  • Exceptional written, verbal, communication, collaboration, interpersonal, and people-development skills.

Culture & Benefits

  • Hybrid or onsite work environment based in the Troy studio.
  • Focus on feedback, development, creative excellence, empathy, inclusion, and leadership transparency.
  • Equal opportunity workplace committed to diversity and a work culture reflecting the diversity of its players.

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