3 дня назад
Gameplay Programmer (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Gameplay Programmer (Unreal Engine) (Dead by Daylight): Developing and optimizing gameplay mechanics for the Dead by Daylight horror game with an accent on C++, Blueprints, maintainable code, and cross-functional implementation. Focus on debugging complex systems, evaluating code-change impact, and ensuring performance and quality through testing and code reviews.
Location: Montreal, Quebec, Canada
Company
is a Canadian game studio developing original games, including Dead by Daylight, and providing external game development services.
What you will do
- Develop clear, maintainable, and well-documented code for gameplay features.
- Create, implement, and optimize game mechanics for Dead by Daylight.
- Debug code at low and high levels to improve performance and quality.
- Collaborate with designers, artists, animators, and QA to build core game features.
- Participate in code reviews and communicate the potential impact of code changes.
- Test new features and suggest improvements and refinements.
Requirements
- At least 5 years of professional programming experience with a strong generalist gameplay skill set.
- Professional experience with Unreal Engine.
- Strong knowledge of C++ and Blueprints.
- Strong problem-solving skills for complex technical challenges.
- Adaptability and effective communication in a fast-paced, evolving environment.
Culture & Benefits
- Permanent full-time employment.
- Work within a diverse and creative game development environment.
- Collaborate with teams across ’s international studio network.
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