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3 дня назад

Principal Material Artist - Hard Surface (Unreal Engine)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Principal Material Artist - Hard Surface (Unreal Engine): Defining photorealistic hard-surface material standards and scalable shader systems for vehicle art in a new AAA game IP with an accent on PBR textures, material pipelines, and real-world reference analysis. Focus on designing complex Unreal Master Materials, solving rendering and performance challenges, and guiding artists toward benchmark-quality vehicle assets.

Location: Royal Leamington Spa, United Kingdom; hybrid working environment

Company

hirify.global is a new AAA game studio building a best-in-class game and a new intellectual property.

What you will do

  • Define and champion the material quality bar for the Vehicle Art team.
  • Design, develop, optimise and maintain complex Unreal Master Material Shaders and scalable material systems.
  • Create benchmark-quality PBR textures and Material Instances for metals, paints, plastics, composites, rubber, glass and interior finishes.
  • Establish and document material pipelines, workflows, automation opportunities and standardisation practices.
  • Collaborate with Art Leadership, Vehicle Artists, Technical Artists and Render Engineers to solve rendering challenges and meet performance targets.
  • Research real-world vehicles, manufacturing processes and material properties while sharing knowledge and mentoring other artists.

Requirements

  • Extensive senior- or principal-level experience creating, implementing, optimising and maintaining photorealistic PBR materials and shaders in Unreal Engine.
  • Expertise in hard-surface material creation with a strong portfolio of realistic materials for vehicles, machinery, products or comparable assets.
  • Ability to analyse real-world reference, material construction, manufacturing processes, surface response, wear and variation.
  • Advanced proficiency with Substance Painter, Substance Designer, 3ds Max, Maya, Blender, RealityCapture or equivalent tools and pipelines.
  • Deep understanding of real-time rendering, lighting, PBR workflows, shader development and performance optimisation.
  • Experience influencing quality across a team, communicating specialist knowledge and providing guidance, mentorship and direction.

Nice to have

  • Experience creating materials for vehicles, automotive visualisation or other high-end hard-surface assets.
  • Knowledge of photogrammetry, photography, scanning and physically accurate material capture techniques.
  • Interest in vehicles, automotive design or motorsport.

Culture & Benefits

  • Collaborative hybrid working environment.
  • 25 days of holiday plus one day for your birthday.
  • Studio shutdown between Christmas and New Year.
  • Discretionary bonus scheme and private pension scheme.
  • Private healthcare, dental care, optical treatments and health and well-being benefits.
  • Mental health support.

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