3 дня назад
Principal Material Artist - Hard Surface (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Principal Material Artist - Hard Surface (Unreal Engine): Defining photorealistic hard-surface material standards and scalable shader systems for vehicle art in a new AAA game IP with an accent on PBR textures, material pipelines, and real-world reference analysis. Focus on designing complex Unreal Master Materials, solving rendering and performance challenges, and guiding artists toward benchmark-quality vehicle assets.
Location: Royal Leamington Spa, United Kingdom; hybrid working environment
Company
is a new AAA game studio building a best-in-class game and a new intellectual property.
What you will do
- Define and champion the material quality bar for the Vehicle Art team.
- Design, develop, optimise and maintain complex Unreal Master Material Shaders and scalable material systems.
- Create benchmark-quality PBR textures and Material Instances for metals, paints, plastics, composites, rubber, glass and interior finishes.
- Establish and document material pipelines, workflows, automation opportunities and standardisation practices.
- Collaborate with Art Leadership, Vehicle Artists, Technical Artists and Render Engineers to solve rendering challenges and meet performance targets.
- Research real-world vehicles, manufacturing processes and material properties while sharing knowledge and mentoring other artists.
Requirements
- Extensive senior- or principal-level experience creating, implementing, optimising and maintaining photorealistic PBR materials and shaders in Unreal Engine.
- Expertise in hard-surface material creation with a strong portfolio of realistic materials for vehicles, machinery, products or comparable assets.
- Ability to analyse real-world reference, material construction, manufacturing processes, surface response, wear and variation.
- Advanced proficiency with Substance Painter, Substance Designer, 3ds Max, Maya, Blender, RealityCapture or equivalent tools and pipelines.
- Deep understanding of real-time rendering, lighting, PBR workflows, shader development and performance optimisation.
- Experience influencing quality across a team, communicating specialist knowledge and providing guidance, mentorship and direction.
Nice to have
- Experience creating materials for vehicles, automotive visualisation or other high-end hard-surface assets.
- Knowledge of photogrammetry, photography, scanning and physically accurate material capture techniques.
- Interest in vehicles, automotive design or motorsport.
Culture & Benefits
- Collaborative hybrid working environment.
- 25 days of holiday plus one day for your birthday.
- Studio shutdown between Christmas and New Year.
- Discretionary bonus scheme and private pension scheme.
- Private healthcare, dental care, optical treatments and health and well-being benefits.
- Mental health support.
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