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13 дней назад

Concept Hard Surface Artist (Apex Legends)

Формат работы
hybrid
Тип работы
fulltime
Грейд
junior
Английский
b2
Страна
US/Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Concept Hard Surface Artist (Apex Legends): Creating hard surface cosmetics and visual designs for a live-service game with an accent on industrial design, weapon design, visual storytelling, and production-ready concept development. Focus on integrating 3D tools, designing within gameplay and technical constraints, collaborating across disciplines, and iterating through feedback.

Location: Hybrid role based in Los Angeles—Chatsworth or Vancouver—Great Northern Way

Company

Develops and publishes interactive entertainment, with this role supporting the Apex Legends team at hirify.global.

What you will do

  • Create concept art supporting gameplay, player fantasy, and the visual identity of Apex Legends.
  • Design hard surface cosmetics and assets using industrial design, weapon design, color, lighting, materials, and perspective.
  • Translate creative direction into clear, production-ready visual solutions for downstream teams.
  • Create visual storytelling and world-building pieces, including illustrations, basic storyboards, and motion exploration.
  • Use 3D tools for block-ins, lighting, camera setup, and perspective assistance.
  • Review outsourced work, participate in critiques, iterate on feedback, and contribute to workflow improvements and knowledge sharing.

Requirements

  • 3+ years of experience as a Concept Artist in games, entertainment, or a related industry.
  • Strong portfolio demonstrating artistic fundamentals in design, color, composition, lighting, materials, and perspective.
  • Strong understanding of hard surface design, including industrial and/or weapon design.
  • Proficiency with industry-standard digital painting software and familiarity with 3D tools used in concept workflows.
  • Ability to communicate design intent clearly, collaborate across disciplines, incorporate feedback, and work within gameplay, technical, and production constraints.
  • Understanding of visual storytelling, composition, cinematography, and player-facing readability.

Nice to have

  • Experience supporting or mentoring junior artists.
  • Openness to adopting emerging tools, workflows, and technologies.

Culture & Benefits

  • Work in a multidisciplinary game development environment.
  • Collaborate with art, animation, FX, cinematic, and external development teams.
  • Participate in team critiques, feedback sessions, knowledge sharing, and workflow optimization.

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