13 дней назад
Concept Hard Surface Artist (Apex Legends)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Concept Hard Surface Artist (Apex Legends): Creating hard surface cosmetics and visual designs for a live-service game with an accent on industrial design, weapon design, visual storytelling, and production-ready concept development. Focus on integrating 3D tools, designing within gameplay and technical constraints, collaborating across disciplines, and iterating through feedback.
Location: Hybrid role based in Los Angeles—Chatsworth or Vancouver—Great Northern Way
Company
Develops and publishes interactive entertainment, with this role supporting the Apex Legends team at .
What you will do
- Create concept art supporting gameplay, player fantasy, and the visual identity of Apex Legends.
- Design hard surface cosmetics and assets using industrial design, weapon design, color, lighting, materials, and perspective.
- Translate creative direction into clear, production-ready visual solutions for downstream teams.
- Create visual storytelling and world-building pieces, including illustrations, basic storyboards, and motion exploration.
- Use 3D tools for block-ins, lighting, camera setup, and perspective assistance.
- Review outsourced work, participate in critiques, iterate on feedback, and contribute to workflow improvements and knowledge sharing.
Requirements
- 3+ years of experience as a Concept Artist in games, entertainment, or a related industry.
- Strong portfolio demonstrating artistic fundamentals in design, color, composition, lighting, materials, and perspective.
- Strong understanding of hard surface design, including industrial and/or weapon design.
- Proficiency with industry-standard digital painting software and familiarity with 3D tools used in concept workflows.
- Ability to communicate design intent clearly, collaborate across disciplines, incorporate feedback, and work within gameplay, technical, and production constraints.
- Understanding of visual storytelling, composition, cinematography, and player-facing readability.
Nice to have
- Experience supporting or mentoring junior artists.
- Openness to adopting emerging tools, workflows, and technologies.
Culture & Benefits
- Work in a multidisciplinary game development environment.
- Collaborate with art, animation, FX, cinematic, and external development teams.
- Participate in team critiques, feedback sessions, knowledge sharing, and workflow optimization.
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