15 Π΄Π½Π΅ΠΉ Π½Π°Π·Π°Π΄
Level Designer
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
Π’Π΅ΠΊΡΡ:
TL;DR
Level Designer (Unity/Mobile Games): Designing and launching engaging levels and mini-games for a high-scale mobile game product with an accent on progression, visual storytelling, and data-driven balancing. Focus on building difficulty curves, analyzing A/B test results, guiding cross-functional production, and developing AI-assisted level creation workflows.
Location: Tel Aviv, Israel
Company
is a fast-growing mobile game company creating entertainment experiences for millions of active players worldwide.
What you will do
- Design, build, and visually polish levels and mini-games from concept through production using Unity and internal tools.
- Plan progression and balance difficulty using player metrics, A/B tests, and user feedback.
- Collaborate with Art, Animation, Tech Art, and Operations teams to tailor assets and deliver levels on schedule.
- Own the level production cycle, coordinate cross-functional work, and resolve design and production bottlenecks.
- Pitch new mechanics, obstacles, and themes while applying game design and UX principles to improve player satisfaction.
- Improve the level creation pipeline and explore AI-driven workflows for scalable production.
Requirements
- Professional gaming industry experience in a hands-on or creative role such as Level Designer, Game Designer, Tech Artist, or Product Manager.
- Working knowledge of Unity or another game engine and the ability to quickly learn proprietary level editors.
- Strong project management, communication, and team coordination skills.
- Experience with data-driven level balancing, metrics, A/B testing, and player-flow optimization.
- A strong eye for composition, aesthetics, visual storytelling, and product design.
- Creative, proactive ownership and a strong interest in casual mobile games.
Nice to have
- Familiarity with generative AI tools for level ideation or content generation.
- A portfolio of engaging, visually polished levels or relevant gameplay projects.
Culture & Benefits
- Work in a rapidly growing mobile games product company.
- Collaborate across game design, art, animation, tech art, and operations.
- Own creative work from initial concept through live production.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β
ΠΠΎΡ ΠΎΠΆΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
4 Π΄Π½Ρ Π½Π°Π·Π°Π΄
Level Designer (AI)
Joyteractive
6 Π΄Π½Π΅ΠΉ Π½Π°Π·Π°Π΄
Level Designer (Puzzle Games)
7 Π΄Π½Π΅ΠΉ Π½Π°Π·Π°Π΄
Level Design Artist (Hidden Object Games)
4 Π΄Π½Ρ Π½Π°Π·Π°Π΄
Lead Level Designer (ARPG)
2 Π΄Π½Ρ Π½Π°Π·Π°Π΄
Senior Level Designer
8 ΡΠ°ΡΠΎΠ² Π½Π°Π·Π°Π΄