12 часов назад
Level Design Artist (Hidden Object Games)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Level Design Artist (Hidden Object Games): Creating visually compelling 3D levels and story-driven puzzles for a new mobile Hidden Object game with an accent on composition, lighting, optimized environments, and gameplay-focused scene assembly. Focus on building levels in Unity, developing efficient 3D art pipelines, and solving aesthetic and technical issues across design, narrative, and art workflows.
Location: San Francisco, CA; on-site five days per week
Company
develops narrative and mobile games including Harry Potter: Hogwarts Mystery, Cookie Jam, and Panda Pop.
What you will do
- Assemble visually compelling Hidden Object levels using existing assets.
- Edit and create optimized 3D environments and props for mobile devices.
- Light 3D scenes and develop environment, prop, camera, and lighting ideas for gameplay and narrative needs.
- Collaborate with designers, artists, narrative leads, producers, and other project leads to maintain the project’s visual direction.
- Present work, respond to feedback, playtest levels, and help ensure a cohesive gameplay experience.
- Identify and resolve visual, aesthetic, technical, and pipeline issues throughout development.
Requirements
- 3+ years of level design experience and 3+ years of 3D game experience.
- Complete mastery of Unity Engine and experience shipping at least one 3D game from conception to completion.
- Strong knowledge of Maya and Adobe Creative Suite.
- Understanding of composition, color, value, form, PBR materials, real-time shaders, and 3D game production pipelines.
- Experience partnering with engineering, design, and other game development disciplines.
- Excellent grasp of English and willingness to work on-site five days per week; an online portfolio, website, or recent artwork PDF is required.
Nice to have
- Hidden Object Game experience.
- Strong 2D concept and illustration skills.
- Shader creation experience with a shader graph tool.
- Knowledge of Substance Painter.
Culture & Benefits
- Full-time employment with plans and benefits varying by position.
- Work within ’s Narrative Game division and global studio network.
- Collaborate across art, design, narrative, production, and engineering disciplines.
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