5 дней назад
3D Artist (VR)
30 - 45$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
3D Artist (VR): Creating polished, game-ready 3D artwork for immersive VR experiences with an accent on characters, environments, props, and real-time asset production. Focus on optimizing geometry, textures, materials, and shaders for VR performance, implementing assets in Unity, and maintaining visual consistency across live game content.
Location: Remote / Global; must be available for 3–5 hours during Eastern Time work hours.
Salary: $30–$45 per month; contractor engagement.
Company
DLVR is a VR game studio creating immersive competitive games and live experiences, including BIG BALLER and Animal Rivals.
What you will do
- Create production-ready 3D assets for gameplay, live operations, marketing, and promotional content.
- Model and texture characters, environments, props, and other in-game assets.
- Take assets from concept or reference through implementation in Unity, including materials, prefabs, lighting, and presentation elements.
- Optimize geometry, textures, materials, shaders, and draw calls for reliable VR performance.
- Collaborate with developers, designers, artists, and animators while maintaining a consistent visual style.
- Participate in art reviews, iterate on feedback, and improve art pipeline documentation and processes.
Requirements
- Strong portfolio demonstrating versatile, production-ready 3D artwork.
- Professional experience creating assets for games or other real-time interactive products.
- Hands-on experience implementing and optimizing assets in Unity.
- Proficiency in Blender and relevant texturing or 3D-production tools.
- Understanding of real-time rendering, polygon and texture budgets, materials, lighting, and draw-call optimization.
- Ability to work independently, collaborate remotely, incorporate feedback, and deliver within sprint deadlines.
Nice to have
- Experience with VR, mobile, free-to-play, or live-service games.
- Skills in concept art, illustration, or character design.
- Experience with animation, rigging, shaders, VFX, or motion design.
- Experience creating marketing or promotional artwork.
- Familiarity with responsible use of AI-assisted tools in creative workflows.
Culture & Benefits
- Remote, global contractor position.
- Work on immersive VR games and live experiences.
- Collaborate with a multidisciplinary remote team.
- Work within an established art direction and contribute to pipeline improvements.
Hiring process
- Submit a résumé and portfolio.
- Include examples describing contributions, process, tools, technical constraints, and final in-game results where possible.
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