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Описание вакансии
Текст:
TL;DR
Principal Rendering Engineer (C++): Building and advancing a high-performance rendering engine for immersive 3D experiences across desktop, console, mobile, and VR with an accent on visual fidelity, cross-platform compatibility, and scalable graphics performance. Focus on designing novel rendering techniques, optimizing GPU and memory usage, and maintaining stable real-time rendering across diverse hardware.
Location: San Mateo, California, for headquarters-based roles; office work is onsite Tuesday through Thursday, with optional presence on Monday and Friday. The role may involve US work authorization restrictions, and future H-1B sponsorship may not be available.
Company
Roblox operates a platform for creating and experiencing 3D digital environments across multiple devices.
What you will do
- Investigate and implement rendering techniques that make 3D experiences more immersive and expressive.
- Improve the performance, scalability, and stability of the in-house game engine.
- Develop solutions for rendering across DirectX, OpenGL, GNM, Metal, and Vulkan.
- Collaborate with technical artists, engineering teams, and art teams to address creator and platform needs.
- Own rendering projects through their complete lifecycle.
Requirements
- C++ and shading language knowledge.
- Strong understanding of 3D mathematics and computer graphics algorithms.
- Experience with one or more GPU APIs, such as OpenGL or DirectX.
- Ability to reason about code performance and memory consumption.
- 6+ years of experience in real-time rendering.
- Mobile or console development experience and interest in advanced rendering research.
Culture & Benefits
- Work on a large-scale immersive 3D streaming platform.
- Collaborate with graphics engineers, creators, technical artists, and multidisciplinary teams.
- Full-time employees are eligible for equity compensation and company benefits.
- Reasonable accommodations are available during the recruiting process.
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