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Описание вакансии
Position
Creative Technical Artist
Company
Hypercell Games
Job details
Middle · Full time · Negotiable · Remote
Hypercell Games is a mobile game studio behind some of the most downloaded hybrid-casual and puzzle titles on the market. Our games reach millions of players worldwide. What you can definitely know about us is:
- Sand Balls game –360 M+
- Rope and Balls – 62 M+
- Freaky Stan – 52 M+
- Garden Balls – 22 M+
- Unpuzzle – 22 M+
- Run&Gun – 13 M+
We’re looking for a Creative Technical Artist to own the technical preparation layer of our playable ads and motion creatives, making our production faster, cleaner, and more scalable across the entire portfolio.
What are you working on?
- Genres: Puzzle, Casual
For which tasks (responsibilities)?
- Prepare and optimize 2D assets for creative production in Cocos Creator : clean, slice, export, adapt, set up transparency and masks, optimize file weight, and prepare atlases or sprites when needed; ensure correct sizes, proportions, pivots, and anchor points;
- Prepare and adapt 3D assets for Cocos Creator and Unity: check and fix scale, pivot, orientation, normals, UVs, textures, materials, and export formats; simplify and optimize models when needed for mobile and WebGL use cases;
- Import, structure, and set up assets, scenes, prefabs, sprites, and basic environment elements inside Cocos Creator so playable developers can continue directly with mechanics and logic;
- Work with Git repositories for creative production: create and maintain branches, organize project structure, move and update assets, follow naming conventions, and resolve basic issues such as missing files or simple conflicts;
- Support the Motion team in Unity by preparing branches, scenes, cameras, assets, materials, and basic environments for new creative tasks and production workflows;
- Identify and fix typical technical asset issues such as broken links, missing textures, incorrect import settings, heavy files, wrong formats, and inconsistent project structure before production starts;
- Use AI tools actively across the workflow to speed up technical preparation, asset cleanup, optimization, and production support wherever it improves the final result;
- Help standardize the creative production pipeline by keeping files clean, reusable, and easy to hand over, and by leaving short, clear technical comments for teammates;
- Collaborate closely with Creative Producers, Playable makers, and Motion designers to make the production process faster, cleaner, and less chaotic.
What kind of professional are we looking for?
- Experience working with Cocos Creator in a hands-on way: importing and setting up assets, materials, prefabs, and scenes directly in the engine;
- Hands-on experience with Unity on the asset preparation side: scenes, materials, prefabs, branches, and technical setup for creative or game production;
- Solid understanding of preparing 2D and 3D assets for real-time engines, including optimization for mobile and WebGL environments;
- Working knowledge of Git: branches, commits, pull/push, and handling basic conflicts;
- Practical experience with 2D tools such as Photoshop, Figma, Illustrator, or similar, and 3D tools such as Blender, Maya, Cinema 4D, or similar;
- Strong attention to detail in file structure, naming, technical cleanup, and working inside unfamiliar or messy projects;
- Comfort working at the intersection of art, development, motion design, and production; ability to understand what needs to be prepared and hand over a clear, usable result;
- Proactive use of AI in day-to-day work; the more effectively AI is integrated into the workflow, the better;
- Ability to work independently after onboarding, communicate clearly with both creative and technical stakeholders, and focus on making the team move faster rather than adding extra complexity.
Nice to have:
- Experience with playable ads, HTML5/WebGL creatives, or mobile advertising production pipelines;
- Experience as a level designer or in adjacent technical-art / creative-production roles;
- Basic understanding of TypeScript/JavaScript and/or C# for Unity;
- Experience with Spine animations, draw call optimization, texture optimization, and build size reduction;
- Experience preparing assets for mobile games and working with ad formats such as playable ads, banners, video ads, or similar creative formats.
Why do we enjoy working here?
- The opportunity to work on games played by millions of players;
- Implement your bold ideas;
- Paid vacation;
- Support for professional development (training, coaching, and more);
- Opportunity to grow and develop with the company;
- Supportive and warm working atmosphere within the team.
The selection process
- HR Interview
- Technical interview with hiring managers
- Take-home assignment
- Final interview
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