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6 дней назад

Senior Enemy (Systems) Designer (Gamedev)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Senior Enemy (Systems) Designer (Unreal Engine): Designing and implementing enemy behaviors, AI systems, and boss encounters for a mobile FPS title with an accent on bringing an authentic console experience to mobile. Focus on prototyping AI attack patterns, balancing enemy rosters, and iterating designs based on combat data and playtests.

Location: Hybrid (London, UK) - Must be based in or be able to commute to the London office 2 days per week

Company

A global leader in interactive entertainment and a label of Take-Two Interactive, specializing in a diverse portfolio of social and mobile games.

What you will do

  • Own the design, prototyping, and implementation of enemy behaviors, AI systems, and boss encounters.
  • Take enemies and bosses from concept to shipping quality, ensuring they are complete, polished, and fun.
  • Collaborate with Level and Combat Design to ensure NPCs and factions meet development goals and defined metrics.
  • Work with art, animation, audio, and engineering teams to build content and solve problems in a multi-disciplinary environment.
  • Develop and balance a diverse roster of enemies, bosses, and mutators.
  • Analyze combat data and player feedback to refine and iterate on AI behaviors and attack patterns.

Requirements

  • Previous experience in Combat or Enemy Design in the video game industry.
  • At least one shipped title in a design role for a Shooter, Action, or RPG title.
  • Experience designing and implementing enemy AI, behaviors, and encounters for action games.
  • Experience working on first-person or third-person games.
  • Familiarity with the Unreal game engine.
  • Ability to analyze gameplay data and player feedback to inform balancing decisions.

Nice to have

  • Background in live service or mobile games with an understanding of ongoing balancing and updates.
  • Experience with visual scripting or rapid prototyping tools.
  • Deep passion for action games and crafting inventive enemy designs.

Culture & Benefits

  • Competitive salary and discretionary annual bonus scheme.
  • Generous leave policy: 26 days holiday plus bank holidays and 2 paid personal days.
  • Comprehensive parental leave (6 months maternity/adoption, 16 weeks paternity).
  • Financial security including a pension plan with double matching and life/income protection insurance.
  • Health perks: Private medical and dental insurance, plus a £600 annual fitness reimbursement.
  • Work-life balance with flexible working hours and a hybrid office model.

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