Audio Director (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Audio Director (Gamedev): Establishing the creative and technical audio standards for interactive projects with an accent on signature SFX, dialogue, and in-engine implementation. Focus on defining scalable audio pipelines, implementing sound in Unreal Engine, and managing end-to-end audio vision from pre-production to shipment.
Location: Remote (Must be legally authorized to work in the U.S.)
Company
is an artist-led independent studio shaping the future of film, television, and immersive storytelling.
What you will do
- Lead the end-to-end audio vision for interactive projects from pre-production to launch.
- Collaborate with game directors and narrative designers to align audio with gameplay and story.
- Define core tools, workflows, and technical standards for scalable audio production.
- Manage in-engine audio implementation in close partnership with engineers.
- Oversee external audio studios, freelancers, budgets, and schedules.
- Establish quality bars for mixing, spatial audio, and platform-specific requirements.
Requirements
- 5-8 years of professional audio design experience with a portfolio of shipped projects.
- Deep proficiency with audio middleware (Wwise, FMOD, MetaSounds) and DAWs (Pro Tools, Reaper).
- Strong understanding of Unreal Engine and real-time system integration.
- Legal authorization to work in the U.S.
- Excellent communication and collaboration skills.
Culture & Benefits
- Opportunity to work at an artist-led studio with a legacy of high-budget global successes.
- Collaborative environment focused on expanding the boundaries of immersive storytelling.
- Flexible remote work arrangement.
- Opportunity to shape the future of interconnected worlds spanning multiple media.
Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →