Senior Technical Character Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Senior Technical Character Artist (Unreal Engine): Breathing life into characters for rapid prototypes in a Skunk Works team with an accent on modeling, rigging, and surfacing. Focus on refining character concepts and implementing behavior blueprints to drive character states in interactive horror experiences.
Location: Must be based in the United States
Salary: $97,000 – $160,000 USD annually
Company
is a startup multimedia studio best known for the hit indie horror game "Poppy Playtime".
What you will do
- Review, clarify, and refine character concepts.
- Assess requirements for each concept and identify necessary components to build them.
- Own the full pipeline for modeling, surfacing, rigging, and effects for all characters.
- Work with teammates on setting up behavior BPs and trees to drive character states and behaviors.
Requirements
- 10+ years of experience building characters for interactive experiences in Unreal.
- Proven expertise in modeling and surfacing.
- Experience with scripted cinematic sequences.
- Solid communication and collaboration skills in a remote-first environment.
- Must be a U.S.-based full-time employee.
Nice to have
- Familiarity with the Poppy Playtime universe and its visual language.
- Experience in animation or game design.
- Passion for the horror genre and atmospheric storytelling.
Culture & Benefits
- Profit sharing and 401(k) matching.
- Comprehensive medical, dental, and vision insurance.
- FSA/HSA options.
- Paid time off, sick time, holidays, and parental leave.
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