Level Designer (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Level Designer (Procedural Generation): Designing procedural dungeon systems and dynamic environments for a new ARPG based on a premiere fantasy IP with an accent on replayability and pacing. Focus on implementing modular layouts, scripting gameplay mechanics for various biomes, and blending hand-made scenes with procedural generation.
Location: Hybrid (3 days/week) or Onsite in Troy, NY (USA) or Toronto, ON (Canada)
Salary: $80,000 – $150,000 USD / $75,000 – $145,000 CAD
Company
A creative game development studio focused on craft and innovation, currently working on a new ARPG based on a premiere fantasy IP.
What you will do
- Own the design of the procedural dungeon system in collaboration with gameplay and tools engineers.
- Collaborate with environment artists to create modular room pieces and corridors for dynamic, replayable environments.
- Define procedural parameters for length, complexity, and spawn-composition to ensure engaging pacing.
- Implement unique gameplay mechanics tailored to different biomes.
- Create simple scripts for doors, traps, and spawn entrances.
- Work with the Game Director and Lead Designers to shape mission content.
Requirements
- 5+ years of design experience with at least one shipped title as a level designer.
- Proven experience with procedural level generation.
- Strong knack for visual storytelling.
- Familiarity with tool-use and basic scripting in Unity, Unreal, or equivalent engines.
- Must be based in or be able to work from Troy, NY or Toronto, ON.
Nice to have
- Experience in isometric ARPG level design.
- Experience creating dynamic exteriors for survival or exploration-based games.
- Ability to seamlessly blend hand-made and procedural scenes.
- Familiarity with 3D art tools such as 3ds Max, Maya, or Blender.
- Experience in a lead or sub-lead role on mid- to large-size projects.
Culture & Benefits
- Dedicated to building a diverse, inclusive, and authentic workplace.
- Opportunity to work with an "inventor's mindset" on high-profile IP.
- Collaborative environment blending art and engineering.
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