1 день назад
3D Character Modeler (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
3D Character Modeler (Gamedev): Creating characters, creatures, and animals for the project March of Giants with an accent on anatomical accuracy and technical optimization. Focus on sculpting, retopology, and developing clean topology to ensure believable motion and high visual quality.
Location: Office-based in Montreal or Toronto, Canada
Company
is a global leader in gaming known for creating original and memorable experiences like Assassin’s Creed and Rainbow Six.
What you will do
- Develop high-quality characters, creatures, and animals across the full 3D pipeline.
- Execute modeling, sculpting, texturing, retopology, and UV unwrapping.
- Collaborate with narrative and art teams to align with the game vision and visual research.
- Partner with rigging and animation teams to support believable character motion.
- Balance high visual fidelity with technical game constraints and optimized meshes.
- Iterate on models based on feedback from production and testing teams.
Requirements
- Strong proficiency in 3D character modeling specifically for games.
- Solid understanding of topology, materials, textures, and anatomy.
- Ability to work within strict game-related technical constraints.
- Strong communication skills and an improvement-focused mindset.
- Openness to feedback and an iterative workflow.
- Portfolio showcasing professional 3D character work is mandatory.
Nice to have
- Familiarity with 3D scanning and optimization techniques.
Culture & Benefits
- Opportunity to work at a global industry leader pushing entertainment boundaries.
- Collaborative environment that values diverse perspectives.
- Involvement in the creation of original, large-scale gaming experiences.
- Focus on professional growth in complex character creation.
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