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обновлено 2 дня назад

Senior AI Gameplay Programmer

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Sweden
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior AI Gameplay Programmer (C++/Unreal Engine): Architecting and developing enemy behaviours, perception, decision-making, navigation, and group coordination systems for a multiplayer game environment with an accent on scalable, performant AI architecture. Focus on building behaviour trees and perception frameworks, solving systemic AI issues, optimizing real-time performance, and driving AI features from technical design through live iteration.

Location: Stockholm, Sweden

Company

Independent developer, publisher, and distributor of PC and console games targeting the global market, including the PAYDAY intellectual property.

What you will do

  • Architect, implement, and iterate on enemy behaviours, perception, decision-making, navigation, and group coordination systems for multiplayer gameplay.
  • Set the technical direction for AI programming from early concepts through live development.
  • Collaborate with game directors, designers, and other disciplines to deliver believable and engaging gameplay.
  • Diagnose and resolve systemic AI issues across development and live environments.
  • Define AI architecture patterns, programming standards, and best practices.
  • Evaluate AI techniques, tools, engine features, and third-party solutions while mentoring less experienced programmers.

Requirements

  • Extensive games-industry experience as an AI or gameplay programmer with multiple shipped titles, including senior or lead-level AI programming experience.
  • Expert-level C++ skills and hands-on experience developing complex AI systems in Unreal Engine.
  • Practical knowledge of behaviour trees, EQS, navigation systems, finite state machines, goal-oriented action planning, perception systems, and group AI behaviours.
  • Strong understanding of gameplay architecture, physics, animation integration, and real-time performance optimization.
  • Ability to drive AI features independently from technical design through tuning and polish.
  • Clear communication and collaboration skills with technical and non-technical stakeholders.

Nice to have

  • Experience with live service games, AI balancing, and post-launch AI iteration.

Culture & Benefits

  • Work within an independent PC and console game developer, publisher, and distributor.
  • Collaborate across in-house development and partnerships with external game developers.
  • Contribute to games targeting a global audience.

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