обновлено 2 дня назад
Environment Artist / Generalist (Unreal Engine)
32 000 - 35 000MXN
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Environment Artist / Generalist (Unreal Engine): Creating and integrating 3D environments, props, modular assets, materials, and world-building content for games across varied visual styles with an accent on full-pipeline environment art, technical performance, and production-ready asset workflows. Focus on building scenes in Unreal Engine, translating vague creative direction into actionable work, reviewing artwork, and improving quality standards and production processes.
Location: Remote, Mexico City, Mexico; full-time employment benefits are available only to applicants located in Mexico
Salary: MXN 32,000–35,000 gross per month
Company
is a North American outsourcing art studio supporting GameSim, a Keywords Studio game development partner working on PC and console titles.
What you will do
- Create 3D environment art, props, modular assets, materials, set dressing, and world-building content across realistic and stylized projects.
- Model, unwrap, bake, texture, optimize, and integrate assets and environments in Unreal Engine.
- Assemble scenes with attention to composition, readability, performance, technical requirements, and visual consistency.
- Review work from internal artists, partner studios, and vendors, providing clear and actionable feedback.
- Translate client and project direction into tasks, priorities, acceptance criteria, quality bars, and workflow documentation.
- Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across studios and time zones.
Requirements
- 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar in games or real-time production.
- At least one shipped game or comparable real-time interactive project, plus a portfolio demonstrating environment art, world building, props, materials, or scene assembly.
- Professional experience with Unreal Engine and a strong understanding of modeling, UVs, baking, texturing, materials, optimization, and engine implementation.
- Proficiency with production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, and Photoshop.
- Understanding of real-time performance factors including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders, scene organization, and asset budgets.
- English proficiency at B2 or higher is required, and the CV must be submitted in English.
Nice to have
- Mentoring, art reviews, lead-level support, or experience defining style guides, quality bars, and review standards.
- Experience with outsourcing, co-development, partner studios, external vendors, or client-facing reviews.
- Experience with Perforce, Jira, Miro, Confluence, Houdini, Blueprint, Python, scripting, or procedural workflows.
- Experience with optimization passes, performance profiling, memory budgets, platform constraints, or multiple real-time engines.
Culture & Benefits
- Fully remote work in a full-time position.
- Career growth opportunities and the possibility to develop toward broader lead responsibilities.
- Work on major game titles with an international game production team.
- Applicants located in Mexico receive statutory benefits including social security, 12 days of annual leave, a 30-day Christmas bonus, and a 25% vacation premium.
- After three months, Mexico-based employees receive major and minor medical insurance, a savings fund, and MXN 1,244.88 in grocery vouchers.
Hiring process
- Submit a resume and portfolio link; the resume must be in English.
- An art test may be required.
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