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1 день назад

Level Designer (Gamedev)

Формат работы
remote
Тип работы
project
Грейд
senior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Level Designer (Gamedev): Building and delivering high-quality gameplay spaces for a co-operative horror exploration game with an accent on environmental storytelling, pacing, and player-driven discovery. Focus on designing immersive environments, scripting encounters, and iterating on layouts to create tension and support co-operative gameplay mechanics.

Location: Remote (Canada)

Company

hirify.global is a game development studio known for creating immersive and high-quality gaming experiences.

What you will do

  • Design and build levels end-to-end, including layout, exploration, encounters, and pacing.
  • Collaborate with systems design, narrative, art, and engineering teams to implement the creative vision.
  • Script and implement gameplay events, puzzles, and progression systems for solo and co-operative play.
  • Integrate story beats and environmental storytelling into physical spaces.
  • Test, debug, and iterate on levels to resolve issues with navigation, pacing, and player guidance.
  • Respond to feedback to refine layouts and improve immersion and tension.

Requirements

  • Minimum 5 years of experience in game development with a focus on level design.
  • Experience shipping at least one title, ideally in exploration, action, or horror genres.
  • Strong understanding of player guidance, pacing, and environmental storytelling.
  • Proficiency with level editing tools, scripting, and gameplay logic.
  • Ability to work independently and manage tasks within production schedules.
  • Strong collaboration skills to work across multidisciplinary teams.

Nice to have

  • Passion for horror games and cooperative gameplay experiences.
  • Experience designing atmospheric environments that build tension.
  • Interest in cinematic presentation and scripted sequences.
  • Focus on polish, clarity, and player comprehension.

Culture & Benefits

  • Opportunity to work on a co-operative horror exploration project.
  • Collaborative environment working with diverse design, art, and engineering teams.
  • Focus on iterative design and high-quality polish.
  • Remote work flexibility.

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