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2 часа назад

3D Artist (Unity)

Формат работы
hybrid
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Uruguay
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
3D Artist (Unity): Creating and implementing optimized 3D props, environments, and characters for a new narrative game with an accent on modeling, texturing, real-time rendering, and Unity URP. Focus on establishing a consistent visual style, solving aesthetic and technical asset issues, and improving 3D production pipelines.

Location: Hybrid in Montevideo, Uruguay

Company

hirify.global is developing a brand-new game within its Narrative Game division.

What you will do

  • Model and texture high-quality, optimized 3D environments, props, and characters.
  • Implement 3D assets in Unity and troubleshoot visual issues involving environments and character interactions.
  • Collaborate with the Art Lead, Art Director, Lead Artist, producers, and other project leads to maintain the project's visual direction and meet deadlines.
  • Identify pipeline improvements and develop more efficient asset production workflows.
  • Resolve aesthetic and technical issues throughout game development.
  • Support the tech art team with simple rigging and skinning tasks when needed.

Requirements

  • 3+ years of 3D game development experience, including completing at least one 3D game from conception to release.
  • Advanced proficiency in Maya and Adobe Creative Suite.
  • Experience with Substance Painter, PBR materials, real-time rendering, and shader development.
  • Strong understanding of environment and character art, human and animal anatomy, composition, color, value, and form.
  • Excellent knowledge of Unity and its URP renderer, plus an understanding of 3D game pipelines and collaboration with engineering and design.
  • An online portfolio, website, or PDF showcasing recent artwork is required with the application. English proficiency and an art degree or equivalent experience are also required.

Nice to have

  • 2D concept and illustration skills.
  • Rigging or scripting experience in Maya using MEL or Python.
  • Shader creation experience with a shader graph tool.
  • Knowledge of Substance Designer or experience with ZBrush.

Culture & Benefits

  • Work in a hybrid arrangement in Montevideo.
  • Collaborate across art, production, engineering, design, and tech art disciplines.
  • Participate in developing a new title for the Narrative Game division.

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