2 часа назад
3D Artist (Unity)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
3D Artist (Unity): Creating and implementing optimized 3D props, environments, and characters for a new narrative game with an accent on modeling, texturing, real-time rendering, and Unity URP. Focus on establishing a consistent visual style, solving aesthetic and technical asset issues, and improving 3D production pipelines.
Location: Hybrid in Montevideo, Uruguay
Company
is developing a brand-new game within its Narrative Game division.
What you will do
- Model and texture high-quality, optimized 3D environments, props, and characters.
- Implement 3D assets in Unity and troubleshoot visual issues involving environments and character interactions.
- Collaborate with the Art Lead, Art Director, Lead Artist, producers, and other project leads to maintain the project's visual direction and meet deadlines.
- Identify pipeline improvements and develop more efficient asset production workflows.
- Resolve aesthetic and technical issues throughout game development.
- Support the tech art team with simple rigging and skinning tasks when needed.
Requirements
- 3+ years of 3D game development experience, including completing at least one 3D game from conception to release.
- Advanced proficiency in Maya and Adobe Creative Suite.
- Experience with Substance Painter, PBR materials, real-time rendering, and shader development.
- Strong understanding of environment and character art, human and animal anatomy, composition, color, value, and form.
- Excellent knowledge of Unity and its URP renderer, plus an understanding of 3D game pipelines and collaboration with engineering and design.
- An online portfolio, website, or PDF showcasing recent artwork is required with the application. English proficiency and an art degree or equivalent experience are also required.
Nice to have
- 2D concept and illustration skills.
- Rigging or scripting experience in Maya using MEL or Python.
- Shader creation experience with a shader graph tool.
- Knowledge of Substance Designer or experience with ZBrush.
Culture & Benefits
- Work in a hybrid arrangement in Montevideo.
- Collaborate across art, production, engineering, design, and tech art disciplines.
- Participate in developing a new title for the Narrative Game division.
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