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Monetization Game Designer

Формат работы
hybrid/onsite
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Cyprus/Kazakhstan
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Текст:
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TL;DR
Monetization Game Designer (F2P/Gamedev): Designing and optimizing monetization and economy features for OneState, a mobile Social RolePlay game, with an accent on progression, pricing, player motivation, and long-term product health. Focus on balancing interconnected currencies, rewards, stores, battle passes, subscriptions, and gacha systems while analyzing player behavior and product metrics.

Location: Hybrid or office-based in Almaty or Limassol

Company

hirify.global is an independent gaming studio developing OneState, a mobile Social RolePlay game.

What you will do

  • Own monetization and economy features from concept through post-launch optimization.
  • Design monetization mechanics integrated with the game’s meta, economy, and player goals.
  • Balance player experience, business impact, long-term retention, and overall product health.
  • Collaborate with product managers, analysts, developers, artists, and producers to create implementable features.
  • Analyze implemented solutions, player behavior, and product metrics to drive improvements.
  • Create and maintain detailed documentation throughout the feature lifecycle.

Requirements

  • Experience as a Monetization Game Designer, Economy Designer, or Systems Designer on a live product.
  • Strong understanding of F2P monetization, economy design, progression, pricing, and player motivation.
  • Experience designing meta-systems and monetization features supporting engagement, retention, and revenue.
  • Ability to work with interconnected currencies, sinks and sources, progression, rewards, offers, stores, battle passes, subscriptions, and gacha systems.
  • Ability to define clear requirements, document complex systems, and communicate design decisions across disciplines.
  • Experience managing tasks in Jira or similar tools and working iteratively with data and feedback.

Nice to have

  • Experience with analytics and analytical tools.
  • Ability to interpret product metrics and derive actionable design insights.
  • Experience with simulation, MMO, or other economy-heavy genres.
  • Understanding of player segmentation, payer behavior, conversion funnels, and offer personalization.

Culture & Benefits

  • Independent studio environment with minimal bureaucracy.
  • Regular constructive feedback and opportunities for professional growth.
  • Regular salary reviews based on performance and a promotion system.
  • Flexible working hours and the option to take days off.
  • Paid sick days and assistance in difficult life situations.

Hiring process

  • Application and CV review followed by an HR interview.
  • Technical interviews and, in some cases, a test assignment.
  • Final interview, offer, and onboarding.

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