обновлено 15 часов назад
Monetization Game Designer
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Monetization Game Designer (F2P/Gamedev): Designing and optimizing monetization and economy features for OneState, a mobile Social RolePlay game, with an accent on progression, pricing, player motivation, and long-term product health. Focus on balancing interconnected currencies, rewards, stores, battle passes, subscriptions, and gacha systems while analyzing player behavior and product metrics.
Location: Hybrid or office-based in Almaty or Limassol
Company
is an independent gaming studio developing OneState, a mobile Social RolePlay game.
What you will do
- Own monetization and economy features from concept through post-launch optimization.
- Design monetization mechanics integrated with the game’s meta, economy, and player goals.
- Balance player experience, business impact, long-term retention, and overall product health.
- Collaborate with product managers, analysts, developers, artists, and producers to create implementable features.
- Analyze implemented solutions, player behavior, and product metrics to drive improvements.
- Create and maintain detailed documentation throughout the feature lifecycle.
Requirements
- Experience as a Monetization Game Designer, Economy Designer, or Systems Designer on a live product.
- Strong understanding of F2P monetization, economy design, progression, pricing, and player motivation.
- Experience designing meta-systems and monetization features supporting engagement, retention, and revenue.
- Ability to work with interconnected currencies, sinks and sources, progression, rewards, offers, stores, battle passes, subscriptions, and gacha systems.
- Ability to define clear requirements, document complex systems, and communicate design decisions across disciplines.
- Experience managing tasks in Jira or similar tools and working iteratively with data and feedback.
Nice to have
- Experience with analytics and analytical tools.
- Ability to interpret product metrics and derive actionable design insights.
- Experience with simulation, MMO, or other economy-heavy genres.
- Understanding of player segmentation, payer behavior, conversion funnels, and offer personalization.
Culture & Benefits
- Independent studio environment with minimal bureaucracy.
- Regular constructive feedback and opportunities for professional growth.
- Regular salary reviews based on performance and a promotion system.
- Flexible working hours and the option to take days off.
- Paid sick days and assistance in difficult life situations.
Hiring process
- Application and CV review followed by an HR interview.
- Technical interviews and, in some cases, a test assignment.
- Final interview, offer, and onboarding.
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