Technical Artist (Unreal Engine)
Мэтч & Сопровод
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Описание вакансии
TL;DR
Technical Artist (Unreal Engine): Advancing real-time rendered immersive experiences with an accent on visual fidelity and optimal performance. Focus on creating shaders, lighting, and particle effects while optimizing asset pipelines for VR/AR.
Location: San Francisco, California, United States
Salary: $107,000 – $136,900 per year
Company
A leading effects facility founded by George Lucas, specializing in visual effects, VR, AR, and immersive cinema for the motion picture and attraction industries.
What you will do
- Create high-caliber real-time art through shaders, lighting, and particle effects.
- Bridge communication between art and engineering teams to ensure best practices.
- Implement new tools and techniques using Blueprints, Python, and C++.
- Profile and optimize asset performance to identify and fix technical bottlenecks.
- Standardize production processes for materials, shaders, LODs, and asset streaming.
- Maintain comprehensive documentation of internal tools and workflows.
Requirements
- 5+ years of experience in games, film, TV, or AR/VR.
- 3+ years of programming experience in Python, C++, C#, or similar languages.
- Deep understanding of real-time shaders, PBR pipelines, and VR limitations.
- Extensive experience with Unreal Engine scripting and Blueprints.
- Proficiency in Maya, Houdini, Blender, and Substance Designer/Painter.
- Must be based in San Francisco, CA.
Nice to have
- Experience with Visual Effects production pipelines.
- Interest in working with proprietary toolsets.
- Passion for game development and AR/VR.
Culture & Benefits
- Opportunity to work on world-class visual effects for top-tier feature films.
- Comprehensive medical and financial benefits package.
- Innovative environment pushing the boundaries of immersive storytelling.
- Part of the broader Disney and Lucasfilm ecosystem.
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