Character Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Character Artist (Gamedev): Conceptualizing, modeling, and texturing high-quality characters for published game titles with an accent on clean geometry and material work. Focus on utilizing Maya and ZBrush to tell stories through beautifully crafted characters and implementing advanced hair and facial authoring techniques.
Location: Onsite in Edinburgh, Scotland, United Kingdom
Company
is a leading independent games development studio known for an outstanding line of top published titles.
What you will do
- Conceptualize, model, and texture characters to effectively tell stories through visual design.
- Create beautifully constructed characters with clean geometry, solid topology, and precise UVs.
- Develop facial blendshapes and wrinkle maps for character expressions.
- Author hair using both full strand-based and hair card techniques.
- Execute hard surface work as required for character assets.
Requirements
- Professional experience as a Character Artist with at least one published game.
- Deep proficiency in Maya and ZBrush, with a strong foundation in Photoshop.
- Expert knowledge of anatomy, form, shape, and composition.
- Strong portfolio demonstrating flexibility and a high standard of craft.
- Location: Must be based in or able to work onsite in Edinburgh, UK.
Nice to have
- Working knowledge of Unreal Engine 4 or 5.
- Experience with Marvelous Designer and/or scan development pipelines.
Culture & Benefits
- Comprehensive health package including BUPA private medical, dental, and life insurance.
- Company pension scheme and group income protection.
- Excellent holiday package and ongoing training for career progression.
- Vibrant social environment with in-house clubs (board games, D&D, sports) and regular studio events.
- Practical perks like Cycle To Work scheme and eye-care vouchers.
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