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3 дня назад

Rendering Engineer (Real-time Graphics)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
c1
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Rendering Engineer (Real-time Graphics): Architecting and owning the rendering pipeline for interactive experiences with an accent on cinematic visual fidelity and high-performance graphics. Focus on implementing advanced rendering techniques like ray tracing and global illumination to bridge the gap between cinema and real-time platforms.

Location: Raleigh, NC. Must be legally authorized to work in the U.S.

Company

Artist-led independent studio founded by the Russo Brothers, expanding storytelling into immersive, interconnected worlds.

What you will do

  • Architect and own the rendering pipeline for real-time interactive experiences to deliver cinematic visual fidelity.
  • Research, prototype, and implement advanced techniques including global illumination, ray tracing, and PBR.
  • Collaborate with Art and Technical Art teams to define material workflows and lighting standards.
  • Profile and optimize GPU and CPU performance to maintain high frame rates without sacrificing quality.
  • Develop engine-level tooling and editor workflows to empower artists and designers.
  • Evaluate emerging APIs and hardware capabilities like DirectX 12 Ultimate, Vulkan, and Metal.

Requirements

  • 5-8 years of professional experience in real-time rendering engineering within games or interactive entertainment.
  • Deep expertise in graphics APIs (Vulkan, DirectX 12, Metal, or OpenGL).
  • Strong command of Unreal Engine 5 and experience working at the engine/renderer level.
  • Proficiency in C++ and shader languages (HLSL, GLSL, or WGSL).
  • Proven experience with deferred rendering, temporal anti-aliasing, and screen-space effects.
  • Must be legally authorized to work in the U.S.

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