Material Artist (Gamedev)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
TL;DR
Material Artist (Gamedev): Creating high-quality PBR materials for a groundbreaking AAA title with an accent on visual fidelity and shader development. Focus on collaborating with environment and technical art teams to refine material pipelines and set new industry benchmarks.
Location: Onsite in Royal Leamington Spa, UK
Company
is a cutting-edge AAA studio dedicated to creating a groundbreaking new IP.
What you will do
- Develop and produce realistic AAA standard PBR materials.
- Collaborate with environment, foliage, character, and vehicle art teams to ensure cohesive visuals.
- Work with technical artists and render engineers to advance material shader development.
- Document and refine material creation pipelines for efficiency.
- Identify and implement improvements to quality and workflows.
Requirements
- Demonstrated experience in creating realistic PBR materials.
- Familiarity with real-time rendering engines and game development processes.
- Strong proficiency with Substance Suite.
- Experience with 3D modeling and rendering software such as 3ds Max, Blender, or Marmoset Toolbag.
- Exceptional organizational skills and ability to manage multiple tasks.
Nice to have
- Knowledge of photogrammetry techniques.
- Understanding of geology, architecture, or dendrology.
- Interest in motorsport and vehicle design.
Culture & Benefits
- 25 days holiday plus birthday leave.
- Studio shutdown between Christmas and New Year.
- Discretionary bonus scheme.
- Private pension and healthcare.
- Dental and optical treatments.
- Mental health support and well-being benefits.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β