Senior 3D Character Artist
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Senior 3D Character Artist (Game Art): Creating high-quality 3D character assets for real-time games with an accent on character modeling, texturing/UVs, and high-poly to low-poly optimization. Focus on building production-ready character pipelines using game engines and asset workflows, while collaborating in a Spanish and English-speaking environment.
Location: Valencia, Spain (on-site) with an option to work remotely 1 day per week; fully remote option available for the right candidate — work from anywhere.
Company
is an indie game studio developing and publishing multiple successful titles.
What you will do
- Create game-ready 3D character models, including both high-poly and low-poly assets optimized for real-time rendering.
- Develop character texturing and UV mapping for games, using production-ready workflows.
- Work with game engine asset pipelines (Unity/Unreal Engine) to integrate character assets into production.
- Apply strong lighting, shading, and rendering techniques to character work.
- Collaborate using version control systems and communicate effectively in a Spanish/English environment.
Requirements
- 2+ years of experience in professional or personal projects using 3D modeling software (Blender, Maya, or 3ds Max).
- Strong understanding of character modeling, texturing, and UV mapping for games.
- Experience producing high-poly and low-poly character models optimized for real-time rendering.
- Portfolio showcasing character-focused 3D work and strong art foundations (fine arts or illustration studies preferred).
- Experience with game engines (Unity, Unreal Engine) and their asset pipelines.
- Strong communication skills to work in a Spanish and English-speaking environment.
Nice to have
- Knowledge of PBR workflows (Substance Painter, Photoshop).
- Experience with ZBrush or other sculpting tools.
- Basic rigging and skinning knowledge; familiarity with facial animation/blend shapes.
- Experience with motion capture workflows and mocap-compatible assets.
- Knowledge of VFX/particle systems for characters; experience with console and PC development.
- Familiarity with agile processes (Scrum or Kanban).
Culture & Benefits
- Flexible working hours and a 35-hour work week (7-hour workday).
- Remote option: 1 day per week remote (on-site role) plus a fully remote option for the right candidate.
- Private health insurance subsidy and mental health support.
- Free English and Spanish language classes.
- Complimentary breakfast at the office; optional transportation and dining benefits.
- Regular social events and team gatherings.
Hiring process
- Review of portfolio and character-focused 3D work.
- Interviews to assess production skills, pipeline fit, and communication in Spanish/English.
- Final evaluation aligned with the role’s remote/on-site expectations.
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