4 часа назад
Contract Lighting Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Contract Lighting Artist (Unreal Engine 5/Gamedev): Creating atmospheric and dread-soaked lighting for a horror puzzle franchise with an accent on GPU Lightmass workflows and emotional tone setting. Focus on optimizing lighting for PC and console while implementing advanced post-process pipelines to maintain high visual quality.
Location: United States (Remote)
Company
Indie studio behind the iconic Poppy Playtime horror puzzle franchise.
What you will do
- Design and implement optimized lighting using UE5 GPU Lightmass to drive mood and narrative.
- Collaborate with environment, VFX, and art direction teams to ensure visual consistency.
- Develop lighting standards, style guides, and best-practice documentation.
- Optimize lighting setups for performance on PC and consoles without sacrificing quality.
- Mentor junior and mid-level lighting artists through feedback and iteration.
- Contribute to post-process pipeline development including bloom, lens flares, and color grading.
Requirements
- 4+ years of games industry experience with at least one shipped title.
- Proficiency in Unreal Engine 5 lighting and GPU Lightmass pipeline.
- Strong understanding of real-world lighting, photography, and cinematography principles.
- Proven ability to create horror, suspense, or atmospheric lighting styles.
- Experience optimizing lighting for real-time performance on PC and consoles.
- Must be based in the United States
Nice to have
- Experience with dynamic lighting and scripted cinematic sequences.
- Background in Environment Art or Cinematics.
- Knowledge of color theory and LUT pipelines for PBR games.
- Passion for the horror genre and atmospheric storytelling.
Culture & Benefits
- Remote-first work environment.
- Profit sharing for eligible employees.
- Comprehensive health insurance (medical, dental, vision).
- 401(k) matching and FSA/HSA options.
- Paid time off, sick leave, and parental leave.
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