2 дня назад
Realtime Artist (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Realtime Artist (Unreal Engine): Creating high-profile real-time productions, including in-engine game cinematics and trailers, with an accent on lighting, VFX, and environment art. Focus on developing and optimizing materials, shaders, and cinematic sequences to AAA production standards.
Location: Hybrid or Remote within the UK, Sweden, or Europe
Company
A global studio specializing in Scanning, Mocap, VFX, Cinematics, and Animation.
What you will do
- Create and implement real-time VFX using particle and FX systems, including Niagara.
- Build high-quality cinematic sequences with a focus on camera, lighting, and staging.
- Develop and optimize materials, shaders, and post-process pipelines.
- Integrate and manage complex scene assets to ensure they are pipeline-ready and performant.
- Build custom tools and pipeline solutions using Blueprints or C++.
- Collaborate with directors and leads to realize cinematic visions in-engine.
Requirements
- 3+ years of professional experience working in Unreal Engine on commercial productions.
- Strong portfolio demonstrating real-time cinematic or VFX work at broadcast/AAA quality.
- Deep understanding of real-time rendering principles, performance budgets, and optimization.
- Experience with version control systems such as Perforce or Git.
- Must be based in the UK, Sweden, or Europe.
Culture & Benefits
- Hybrid working model with full flexibility (work from home, office, or a mix).
- Strong emphasis on work-life balance and employee well-being.
- Supportive and friendly atmosphere valuing knowledge-sharing and curiosity.
- Access to industry-leading pipeline, software, tools, and professional workshops.
- Opportunities for internal mobility and career progression.
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