обновлено 12 дней назад
UI Animator (Unity)
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
UI Animator (Unity) (Mobile Games): Creating polished UI, character, and environment animations for Innovation Lab mobile game titles with an accent on usability, visual expression, and in-game Unity implementation. Focus on prototyping motion with After Effects, Animate, or Spine, optimizing assets for mobile performance, and exploring generative AI for animation concepting.
Location: Product Madness — Barcelona, Spain
Company
develops interactive gaming products, including mobile game titles from the Innovation Lab.
What you will do
- Animate UI elements and transitions to improve clarity, responsiveness, and player experience.
- Translate static designs and motion compositions into functional in-game animations.
- Animate 2D characters and environments for narrative and gameplay moments.
- Implement animation assets directly in Unity using its 2D animation system.
- Create motion prototypes with After Effects, Animate, Spine, or similar tools.
- Collaborate with designers, developers, and technical artists to maintain consistency and optimize performance.
Requirements
- At least 2 years of experience animating UI and 2D elements in game development.
- Strong understanding of timing, easing, flow, visual feedback, layout, and composition.
- Experience implementing UI animation in Unity and understanding mobile performance constraints.
- Familiarity with After Effects, Animate, Spine, or similar prototyping tools.
- Professional-level English and strong interpersonal skills.
- Flexibility, problem-solving ability, diligence, and openness to constructive feedback.
Nice to have
- Technical art experience, including asset optimization and prototyping.
- Experience with Unity timelines, shaders, or light scripting.
- Generative AI experience for animation prototyping and concept development.
- Passion for mobile games and player experience.
Culture & Benefits
- Performance-focused environment centered on polish, feedback, and iteration.
- Opportunity to work across design, storytelling, technical art, and gameplay.
- Annual bonuses and incentives may be available depending on role and location.
- Benefits may include health and wellbeing support, paid time off, retirement plans, insurance, and local statutory benefits.
- Compensation is determined based on skills, experience, qualifications, and location.
Hiring process
- Specific compensation and benefits details are discussed during recruitment.
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