Назад
Company hidden
15 часов назад

Level Designer (Gamedev)

Формат работы
remote (только Canada)
Тип работы
project
Грейд
senior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR

Level Designer (Unreal Engine): Designing and building high-quality gameplay spaces for a third-person military tactical shooter with an accent on tactical decision-making, squad-based gameplay, and environmental readability. Focus on crafting combat spaces that support multiple tactical approaches and implementing end-to-end level layouts from initial concept to polish.

Location: Remote (Canada)

Company

hirify.global is a game development studio specializing in high-quality, immersive tactical experiences.

What you will do

  • Design and build levels end-to-end, including layout, combat encounters, traversal, pacing, and objectives.
  • Create tactical combat spaces that support flanking, cover usage, squad coordination, and multiple approaches.
  • Script and implement gameplay events, AI behaviors, triggers, and environmental interactions.
  • Collaborate with art, engineering, and production to align content with the creative vision.
  • Test, debug, and iterate on levels to resolve navigation, combat balance, and progression issues.

Requirements

  • Minimum 5 years of experience in game development, specifically within action or shooter games.
  • Experience shipping at least one title, preferably in the shooter space.
  • Proficiency in level editing and gameplay scripting within Unreal Engine.
  • Strong understanding of combat space design, player navigation, and encounter pacing.
  • Ability to manage tasks and iterate on feedback independently in a dynamic production environment.

Nice to have

  • Passion for military fiction and squad-based tactical gameplay.
  • Interest in cinematic mission design, staging, and environmental storytelling.
  • Appreciation for systemic gameplay and emergent combat scenarios.
  • Strong focus on polish and player comprehension of game spaces.

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