Physics Programmer (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Physics Programmer (Unreal Engine/C++): Developing ambitious multiplayer simulation systems and physics features with an accent on high-performance C/C++ code and simulation accuracy. Focus on optimizing physics engines, solving complex technical issues, and maintaining a scalable physics library.
Location: Office-based in Montreal (Canada), Newcastle upon Tyne (UK), or Malmö (Sweden)
Company
is a global leader in gaming, creating original and memorable experiences such as Assassin’s Creed, Rainbow Six, and Just Dance.
What you will do
- Collaborate with team leads to discuss project needs and assess technical feasibility.
- Work with AI, gameplay, and engine teams to translate creative vision into simulation systems.
- Develop new physics features and maintain existing systems using high-performance C and C++ code.
- Push the capabilities of the physics engine and align with memory budgets and system limitations.
- Support art and programming teams by debugging and optimizing complex technical issues.
- Maintain the physics library and document best practices across the team.
Requirements
- Degree in Computer Science or Software Engineering.
- At least 5 years of experience in programming.
- Experience in multiplayer game development and with Unreal Engine.
- Strong skills in C and C++ programming.
- Advanced understanding of mathematics and physics concepts.
- Must be able to work from one of the specified office locations.
Nice to have
- Familiarity with physics middleware, particularly Havok.
Culture & Benefits
- Join a global leader in the gaming industry known for innovation.
- Work within a small, empowered team with a strong sense of ownership.
- Collaborative environment that values diverse perspectives and curiosity.
- Opportunity to work on ambitious, high-profile multiplayer projects.
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