13 дней назад
Unity Technical Artist (GameDev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Unity Technical Artist (Unity/URP): Bridging art and engineering to optimize mobile rendering, stylized fur, and UI systems for iOS and Android with an accent on performance optimization and rendering pipelines. Focus on implementing URP-viable fur techniques, managing UI technical layers, and ensuring strict per-scene performance budgets.
Company
is a game development studio focusing on high-quality mobile experiences.
What you will do
- Own the URP rendering contract for mobile, including the development of shaders, materials, and render features.
- Develop and maintain a stylized fur pipeline, managing authoring requirements and runtime costs.
- Oversee the UI technical layer, including atlas strategies, font strategy, and Safe Area discipline.
- Manage per-scene performance budgets for draw calls, triangles, and texture memory.
- Author and maintain comprehensive technical documentation for shaders, VFX, and asset preparation.
- Collaborate with the Art Director and Game Design to translate creative intent into mobile-feasible specifications.
Requirements
- Experience implementing stylized optimized fur in URP on mobile under skeletal animation without artifacts.
- Ability to create resolution- and aspect-ratio-independent layouts across iOS/Android phones and tablets.
- Proficiency with Animator controllers, layers, blend trees, Unity Timeline, and DOTween.
- Deep understanding of mobile frame budgets (30/60 fps) and profiling using Unity Profiler and Frame Debugger.
- Knowledge of SRP Batcher, GPU Instancing, and static/dynamic batching.
Nice to have
- Experience with Shuriken VFX and Editor tooling (inspectors, property drawers, build scripts).
- Knowledge of Addressables and localization-aware UI.
- Experience with stylized casual/cozy rendering and C# programming.
- Strong technical writing skills.
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