Software Engineer (Rendering)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Software Engineer (Rendering): Developing and optimizing real-time rendering features for the Frostbite engine to empower game teams and amplify creative visions with an accent on CPU, GPU, and memory performance. Focus on implementing low-level graphics APIs and solving complex multi-threading and memory management challenges across current-gen consoles and PC.
Location: Hybrid (Orlando, FL)
Company
creates next-level entertainment experiences that inspire players and fans around the world.
What you will do
- Enable and deliver new rendering features in close collaboration with game team engineers.
- Optimize CPU, GPU, and memory performance across multiple platforms.
- Collaborate with partners to analyze technical landscapes, identifying opportunities and limitations.
- Stay current with the latest hardware and domain advancements in real-time rendering.
- Enhance artist workflows to improve content creation quality and efficiency.
Requirements
- Strong C++ knowledge with at least 5 years of professional programming experience in real-time rendering.
- Experience with multiple shipped AAA titles on PS5, XBSX, and PC.
- Proficiency with low-level graphics APIs such as DX12, Vulkan, or Metal.
- Strong understanding of modern CPU/GPU hardware architectures.
- Experience with graphics debugging tools like Pix, Renderdoc, or Razor.
- Deep knowledge of memory management and multi-threading.
Culture & Benefits
- Holistic benefits program focusing on physical, emotional, financial, and community wellness.
- Comprehensive healthcare coverage and mental well-being support.
- Retirement savings plans and paid time off.
- Complimentary games and family leaves.
- Environment that empowers learning, experimentation, and professional growth.
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