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Rendering Developer (GameDev)
Описание вакансии
Текст:
TL;DR
Rendering Developer (C++/Unreal Engine): Designing and developing graphics engine components for PC and consoles with an accent on rendering systems optimization and architecture. Focus on implementing high and low-level rendering systems and driving technical decisions within the game development cycle.
Location: Remote (Poland)
Company
develops high-performance graphics engine components and games for PC and consoles.
What you will do
- Design and develop graphics engine components for PC and consoles.
- Implement and optimize rendering systems at both high and low levels.
- Write clean, efficient, and maintainable C++ code.
- Drive technical decisions and contribute to the overall rendering architecture.
- Collaborate closely with engineers, artists, game designers, and QA across the full development cycle.
- Mentor and support other engineers within the team.
Requirements
- Strong understanding of the rendering pipeline.
- Solid experience with C++ and Unreal Engine.
- Hands-on experience with modern graphics APIs such as Direct3D 12 or Vulkan.
- Good knowledge of mathematics, specifically linear algebra and vector math.
- 2+ years of experience working with large codebases.
- Good written and spoken English proficiency.
Nice to have
- Understanding of modern GPU architectures.
- Experience with console development.
- Experience with real-time raytracing.
Culture & Benefits
- Medical Care package and Employee Assistance Program (EAP) for legal, financial, and personal counseling.
- MyCafeteria system, including a Multisport card.
- Sensibly flexible working hours.
- English or Polish language classes.
- Office perks: breakfasts, snacks, fruits, tea, and coffee.
- Care bonus for health, educational, and safety needs, plus corporate parties and team buildings.
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