Principal Engineer, Studio Builder Tools (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Principal Engineer (Gamedev/C++): Building interactive, developer-facing tools and reusable tooling frameworks for Studio with an accent on content creation features and 3D immersive experiences. Focus on designing the technical architecture for the future of the application and delivering complex technical projects across platforms.
Location: Hybrid in San Mateo, CA (Onsite Tuesday, Wednesday, and Thursday)
Company
A global platform empowering a community of developers to create and share 3D immersive digital experiences.
What you will do
- Develop interactive tools for game developers within the Studio IDE.
- Define architecture and implement reusable tooling frameworks for content creation.
- Collaborate with UX designers and Product Managers to create optimal and ergonomic solutions.
- Own and deliver complex technical projects from the planning stage through execution.
- Mentor team members to help them improve their professional skills and expertise.
- Design and implement technological practices, patterns, and strategies for the application.
Requirements
- 8+ years of experience developing and deploying high-end user-facing applications.
- 3+ years of experience with C++ or another lower-level language.
- Bachelor's degree in Computer Science or a similar technical field.
- Must be based in the US with valid work authorization (San Mateo, CA location).
- Passion for end-user experience and high-quality tooling.
Nice to have
- Experience with UI frameworks such as React, Cocoa, or WPF.
- Experience building developer, engineer, or artist-facing tools (e.g., CADs, 3D editors, game development tooling).
Culture & Benefits
- Hybrid work schedule with required office presence on Tuesday, Wednesday, and Thursday.
- Eligibility for equity compensation.
- Comprehensive benefits package for all full-time employees.
- Opportunity to work on a platform connecting millions of users worldwide.
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