Senior Concept Artist (Characters) (Gamedev)
Мэтч & Сопровод
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Описание вакансии
TL;DR
Senior Concept Artist (Characters) (Gamedev): Ideating and creating high-fidelity, stylized character art for the BioShock universe with an accent on visual art direction and human anatomy. Focus on delivering unambiguous references for 3D artists and iterating detailed line art and paintovers.
Location: Montréal, Quebec, Canada. Proficiency in French is required for candidates located in Quebec. Proficiency in English is required.
Company
Cloud Chamber, a studio under , focuses on creating evocative and immersive BioShock game experiences.
What you will do
- Create detailed, stylized character art concepts and high-fidelity references for the Character Art team.
- Iterate quickly on detailed line art designs and create paintovers for 3D visualization.
- Storyboard concepts and pitches to clarify visual ideas.
- Collaborate with Design, Character Art, and Tech Art teams to bring the BioShock world to life.
- Assist in creating marketing art and in-game 2D assets.
- Identify visual or pipeline bottlenecks and propose visual innovations.
Requirements
- Degree in Fine Art or equivalent work experience.
- 5+ years of experience in the games industry, including at least one AAA title.
- Expertise in human anatomy and the AAA game concept art pipeline.
- Proficiency in Photoshop and Illustrator.
- Proficiency in French is required for candidates in Quebec.
- Proficiency in English is required for collaboration with US teams.
Nice to have
- Proficiency with 3D modeling and animation packages such as Maya or 3ds Max.
Culture & Benefits
- Collaborative environment across Design, Art, Narrative, and Engineering.
- Culture that champions high standards and embraces change.
- Supportive team environment focusing on professional growth and ownership.
- Focus on delivering meaningful, high-quality experiences for players.
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