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5 часов назад

AI Software Development Engineer

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Poland
Вакансия из списка Hirify.GlobalВакансия из Hirify RU Global, списка компаний с восточно-европейскими корнями
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Описание вакансии

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TL;DR

AI Software Development Engineer (AI Graphics): Support the development of content and datasets powering next-generation rendering technologies including Super Resolution, Frame Generation, and neural rendering methods with an accent on real-time 3D content workflows, procedural scene creation, and AI-based content generation. Focus on building scalable workflows for scenes, effects, scripted scenarios, visual effects setups, and capture pipelines producing high-quality datasets for AI training and evaluation.

Location: Poland, Gdansk (Hybrid: split time on-site at hirify.global site and off-site)

Company

hirify.global's XeSS Research and Development team advancing AI-based graphics and Data Center Group solutions for AI-accelerated systems.

What you will do

  • Develop procedural content systems, scripted scenarios, visual effects setups, and AI-assisted scene generation workflows.
  • Build capture pipelines for high-quality, controlled, repeatable datasets used in AI rendering training and evaluation.
  • Collaborate with AI and graphics engineers to create scalable content for realism, diversity, and scale in synthetic data.
  • Integrate assets, optimize lighting, materials, shaders, and post-processing in real-time rendering environments.
  • Automate Unreal Editor workflows for batch processing, custom capture, and instrumentation.

Requirements

  • Work in English with engineering and art stakeholders
  • BS/MS or equivalent in Game Development, Digital Art, Computer Animation, Computer Science or related.
  • 3+ years hands-on with Unreal Engine 4/5: lighting, materials, shaders, post-processing, optimization, asset integration.
  • 3+ years Blueprint scripting and/or Sequencer for scripted events, camera motion, capture sequences.
  • Strong experience with DCC tools (Maya, 3ds Max, Blender) and PBR workflows.
  • Experience building tools/pipelines for Unreal Editor automation, batch processing, capture workflows.
  • Python knowledge.

Nice to have

  • Dataset generation for AI/ML, synthetic data, rendering ground truth workflows.
  • Shader languages (HLSL/GLSL), Unreal Material Editor, debugging rendering features.
  • AI dataset QA issues: motion vectors, depth, jitter metadata.
  • Scalable workflows for procedural scenes, VFX, content generation.
  • C++ knowledge.

Culture & Benefits

  • Hybrid work model with flexible hours.
  • Professional development via training, innovation projects, rotational programs.
  • Comprehensive rewards: stock program, bonuses, pension plan, medical and life insurance, multisport card, employee discounts.
  • Safe environment prioritizing security and wellbeing.
  • Peer recognition, groups of enthusiasts, events.

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