Sound Programmer (Semi Senior, Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Sound Programmer (Semi Senior): Implement and support audio systems, tools, and pipelines in Unreal Engine with an accent on middleware integration like Wwise/FMOD and runtime behaviors. Focus on optimizing mixing/spatialization, debugging audio issues, and connecting audio to gameplay, animation, and UI systems.
Location: Fully Remote from Argentina, Chile, Peru, or Spain
Company
Game development studio founded in 2002 in Argentina with offices in Peru, Chile, Spain, and Uruguay. Part of Saber Interactive, known for PC/console titles like Star Trek: Infinite, Master of Orion, and Quantum League.
What you will do
- Implement audio systems and features in Unreal Engine.
- Develop and maintain tools/pipelines for sound designers.
- Integrate audio middleware (Wwise, FMOD) and optimize runtime audio.
- Integrate, debug, and polish audio content with sound designers.
- Connect audio to gameplay, animation, UI, and other systems.
- Debug issues, ensure performance, document, and propose improvements.
Requirements
- 2–4 years professional experience as Audio Programmer or similar.
- Game development projects experience (AAA a plus).
- Solid programming skills in C++.
- Hands-on experience with Unreal Engine.
- Familiarity with audio middleware (Wwise or FMOD).
- Basic understanding of real-time/interactive audio.
- Version control (Perforce, Git).
- Strong debugging, problem-solving, collaboration skills.
- Advanced English proficiency (written and verbal).
Nice to have
- Shipped PC/console title experience.
- Audio tools/pipeline development.
- Spatial audio systems familiarity.
Culture & Benefits
- Excellence in products and processes.
- Continuous learning and skill development encouraged.
- Flexible, fun, relaxed remote work environment.
- Inclusion and diversity focus across ethnicities, gender, age, disabilities.
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