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4 дня назад

Motion Designer (Gamedev)

Тип работы
project
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Motion Designer (Blender/CG): Creating full-cycle CG videos and promotional content for gaming social media with an accent on 3D animation, compositing, and final video assembly. Focus on building complex scenes in Blender, animating characters and environments, and delivering high-quality trailers and event content.

Company

hirify.global studio is an independent and innovative player in the gaming industry focused on crafting outstanding products.

What you will do

  • Create CG videos for social media, including trailers, event announcements, and promotional content for updates and collaborations.
  • Model and animate characters, objects, and environments in Blender, handling everything from lighting to final render.
  • Develop animated elements for social media, such as intros, transitions, logo animations, and overlays.
  • Manage the entire production cycle end-to-end, from 3D modeling to compositing and final editing.
  • Collaborate with the Creative Producer to transform briefs into visual concepts within deadlines.
  • Integrate AI tools to improve production speed without compromising visual quality.

Requirements

  • Portfolio featuring CG videos and motion work, specifically trailers and event content.
  • Strong proficiency in Blender, including modeling, rigging, animation, lighting, and rendering.
  • Experience with compositing and final video assembly.
  • Video editing skills, including the ability to deliver a complete product with music, sound, and titles.
  • Deep understanding of the visual language of gaming content and game marketing.
  • Ability to work at a fast pace and deliver results on time.

Nice to have

  • Experience working within the game industry.
  • Knowledge of exporting and working with assets from Unreal Engine or Unity.
  • Hands-on experience with AI tools for video and visual generation (e.g., Kling, Midjourney).
  • Background in open world, survival, or multiplayer projects.
  • Experience with motion capture or facial animation.

Hiring process

  • Application review of CV and portfolio.
  • Initial HR interview to discuss motivation and expectations.
  • Technical assessment, which may include interviews or a test assignment.
  • Final interview with the hiring manager or team lead to align on expectations.

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