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1 день назад

Game Designer (System & Meta) (Gamedev)

Формат работы
onsite
Тип работы
fulltime
Грейд
middle/senior
Английский
b2
Страна
US/China
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR

Game Designer (System & Meta) (Gamedev): Defining the rules of play for family entertainment, taking ownership of the player journey, and designing systems that turn physical activity into long-term habits. Focus on progression loops, economies, and unlock paths to motivate players and ensure physical effort translates into digital satisfaction and meaningful growth.

Location: Hong Kong

Company

hirify.global combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together.

What you will do

  • Own the meta-game lifecycle from proposal to polish, designing systems that foster Mastery and Connection.
  • Apply intentional design thinking to every project, clarifying target audiences and high-level goals.
  • Act as the guardian of documentation and process, writing crystal-clear Game Design Documents (GDD) for the organization.
  • Iterate with an open mind, presenting multiple design options for every challenge and pivoting quickly based on team feedback and playtest data.
  • Model game balance in spreadsheets, ensuring progression curves feel fair for a 6-year-old beginner and a competitive parent alike.
  • Translate high-level publishing goals into concrete Live Ops plans and seasonal updates, using analytics to identify drop-off points and propose data-informed design fixes.

Requirements

  • 3+ years of professional game systems and meta-game design experience, with a strong portfolio of shipped titles on Console, PC, mobile, or high-quality Casual platforms.
  • Exceptional written and verbal communication skills, with the ability to create crystal-clear documentation.
  • Strategic and intentional design thinking capabilities, allowing you to clarify high-level goals, research successful market examples, and ensure every mechanic is backed by clear reasoning and data.
  • A flexible, experimental mindset that prioritizes player experience over ego.
  • Strong proficiency in Excel or Google Sheets, using spreadsheets to model progression curves, scoring systems, and meta-game balance.

Nice to have

  • Experience with motion controls, VR/AR, or Kinect-style gaming.
  • Experience in Live Ops management for mobile or service-based games.
  • Proficiency in data visualization and analytics, using tools like Mixpanel, Tableau, or Looker to analyze game usage data and visualize player behavior trends.
  • Deep understanding of the family/casual audience and the unique constraints of designing for broad age ranges.
  • Basic familiarity with Unity.

Culture & Benefits

  • Competitive compensation package.
  • Flexible working hours and vacation policy.
  • Product-driven culture that treasures talents and individual growth.
  • Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field.

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