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Product Owner Booster (Gamedev)

Формат работы
hybrid/onsite
Тип работы
fulltime
Английский
b2
Страна
Armenia/Kazakhstan
Релокация
Kazakhstan
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Product Owner Booster (Gamedev): Developing and improving FTUE systems for a complex live F2P game with an accent on onboarding, activation, early retention, and player behavior analytics. Focus on optimizing tutorials and first-session experiences, running UX research and A/B tests, and prioritizing the onboarding backlog around D1/D3/D7 retention and tutorial completion.

Location: Almaty or Yerevan. Hybrid or office work is available. Relocation assistance is available for joining the Kazakhstan hub.

Company

hirify.global is an independent gaming studio developing One State, a live free-to-play product with a player-driven economy and long-term progression.

What you will do

  • Develop and improve the First-Time User Experience, including onboarding, tutorials, and the first-session experience.
  • Implement gameplay and meta-systems focused on new-player activation and retention.
  • Analyze early-stage player behavior, funnels, cohorts, and drop-off points to identify growth opportunities.
  • Own FTUE-related KPIs, including activation rate, D1/D3 retention, and tutorial completion.
  • Prioritize and manage the onboarding and Booster backlog while contributing to its long-term vision.
  • Run CustDev sessions, playtests, UX research, and A/B testing with analysts and cross-functional teams.

Requirements

  • Experience working on free-to-play mid-core or hardcore projects, preferably mobile projects.
  • Deep expertise in early-funnel optimization, including activation, onboarding, and D1/D3/D7 retention.
  • Proven experience improving FTUE metrics such as activation rate, tutorial completion, and drop-off reduction.
  • Strong analytical skills and experience using data to define requirements and drive product decisions.
  • Experience collaborating with Marketing, Monetization, LiveOps, analytics, and design teams.
  • Native Russian language proficiency is required.

Nice to have

  • Experience with MMO or role-playing games, progression systems, early-game balance, or systems game design.
  • Experience conducting UX testing, CustDev, and focus groups.
  • Basic SQL or Python knowledge for writing simple database queries.

Culture & Benefits

  • Hybrid or office work with flexible hours and the option to take days off.
  • Salary reviews based on performance and a promotion system for taking on more responsibility.
  • Paid sick days and assistance in difficult life situations.
  • Official employment under Kazakhstan labor relations, along with other suitable cooperation options.
  • Relocation assistance for joining the Kazakhstan hub.

Hiring process

  • Application and CV review followed by an HR interview.
  • Technical interviews and, in some cases, a test assignment.
  • Final interview with a hiring manager or team lead, followed by an offer and onboarding.

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