Technical Artist (VFX)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Technical Artist (VFX): Designing and implementing real-time VFX systems using Unreal Engine and Niagara, integrated directly into gameplay with an accent on artistic consistency and technical robustness. Focus on optimizing effects using LOD, pooling, and instancing strategies, and defining VFX pipelines and tools to accelerate iteration.
Location: Onsite in Montreal, Canada
Company
is a global leader in gaming with teams across the world creating original and memorable gaming experiences.
What you will do
- Design, implement, and maintain real-time VFX systems using Unreal Engine and Niagara.
- Prototype, integrate, iterate on, and debug visual effects in-editor in real gameplay conditions.
- Collaborate with gameplay, animation, and technical design to deliver clear and impactful effects.
- Own the readability, performance, and scalability of VFX across GPU and CPU budgets.
- Optimize effects using LOD, pooling, and instancing strategies.
- Define, improve, and document VFX pipelines and tools to accelerate iteration.
Requirements
- Strong hands-on experience as a Technical Artist in Unreal Engine, with a focus on VFX.
- Solid knowledge of Niagara, materials, and shaders.
- Understanding of performance optimization for real-time and multiplayer games.
- Ability to work directly in the editor and debug effects in gameplay context.
- Comfort collaborating across disciplines in a production environment.
- Clear communication and documentation skills.
Culture & Benefits
- Teams across the world creating original and memorable gaming experiences.
- Diverse perspectives help both players and teams thrive.
- Passionate about innovation and pushing entertainment boundaries.
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