Material Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Material Artist (Gamedev): Creating high-quality, game-ready PBR materials and surface treatments for AAA titles with an accent on Substance Designer workflows and material library development. Focus on ensuring visual consistency across environments, UV layout, and texture optimization.
Location: Remote, must be based in the US (excluding California).
Salary: $50,000 - $70,000 per year
Company
A prominent North American art outsourcing studio specializing in high-end content for major game franchises like Halo, Mass Effect, and Call of Duty.
What you will do
- Develop and maintain PBR materials, trims, and surface treatments for game-ready environments.
- Build and manage complex Substance Designer graphs for tileable materials and surface detail.
- Collaborate closely with environment artists to ensure seamless integration of materials into game levels.
- Establish and document material workflows, standards, and asset libraries.
- Identify and resolve material-related technical bugs during production and post-production.
Requirements
- Must submit a portfolio demonstrating recent material and surface creation work.
- 3+ years of professional video game production experience with at least one shipped title.
- Strong technical proficiency in Substance Designer and Substance Painter.
- Solid understanding of PBR workflows, UV layout, texel density, and texture optimization.
- Must be located in the US (excluding California) to be considered.
Culture & Benefits
- Collaborative and dynamic team environment focused on cutting-edge game production.
- Opportunities for upward career growth within the gaming industry.
- Fully remote work arrangement.
- Full-time employment benefits for US-based staff include medical, dental, vision insurance, and 401(k) with company match.
- Support for voluntary disability coverage.
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