TL;DR
Senior Software Engineer (Gamedev): Joining the Rendering team to shape the future of graphics for EA titles with an accent on real-time rendering features. Focus on optimizing solutions across multiple platforms and enhancing artist workflows for content creation.
Location: Montreal, Quebec, Canada. Work Model: Hybrid
Company
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world.
What you will do
- Work closely with game team engineers and the hirify.global rendering team to enable and deliver new rendering features.
- Optimize solutions on multiple platforms to ensure CPU, GPU, and memory performance.
- Collaborate with game team partners to broaden the understanding of their technical landscape.
- Remain up-to-date with the latest hardware and domain advancements in real-time rendering.
- Help enhance artist workflows to increase content creation quality and efficiency.
Requirements
- Strong C++ knowledge with at least 7 years of professional programming experience in real-time rendering.
- Experience working in rendering for multiple shipped AAA titles on current-generation consoles (PS5, XBSX, PC).
- Significant experience using one or more low-level graphics APIs (e.g. DX12, Vulkan, Metal).
- Strong knowledge of modern CPU/GPU hardware architectures.
- Significant experience with Graphics Debugging Tools (e.g. Pix, Renderdoc, Razor).
- Deep understanding with memory management and multi-threading with related debugging and optimization experience.
Culture & Benefits
- Emphasis on physical, emotional, financial, career, and community wellness.
- Packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.
- Nurture environments where teams can always bring their best to what they do.
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