TL;DR
Gameplay Engineer (Gamedev): Architecting and implementing new gameplay systems and features for player verbs, camera, and weapons. Focus on working within the Unreal 5 engine, adapting existing systems and building new technology to fulfill the project’s technical needs and achieve its creative goals.
Location: Montréal, Quebec, Canada
Company
hirify.global strives to make BioShock games that move people: evocative, immersive, and meaningful experiences.
What you will do
- Work closely with design and art teams to realize creative ambitions.
- Architect and coordinate the implementation of new Gameplay systems and features.
- Work within Unreal 5 engine adapting existing systems and building new technology.
- Keep current on technological developments and advancements in the game industry.
- Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
- Partner closely with design, engineering, animation, and audio to further the goals of the project.
Requirements
- 3+ years industry or related experience.
- Previous experience being a contributor to a gameplay engineering team.
- Strong 3D Math skills with C/C++ experience.
- Experience with the C/C++ programming language and Object-Oriented (OO) design principles.
- Commitment to code quality, documentation and sound testing procedures.
- Strong understanding and familiarity with current Unreal Engine technology is desired.
Culture & Benefits
- At hirify.global, champions of high standards, pushing for progress and embracing change.
- Work closely and constructively across design, art, engineering, animation, and audio teams to realize creative ambitions.
- Maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- Dedicated to upholding hirify.global’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
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