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2 часа назад

Lead Networking Engineer (Gamedev)

Формат работы
hybrid
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR

Lead Networking Engineer (Gamedev): Leading a team to define and drive the networking architecture and technical direction for online and co-operative gameplay systems. Focus on designing, prototyping, and implementing core multiplayer systems using Unreal Engine networking features.

Location: Must work 3 days a week onsite in Montreal, QC, Canada.

Company

hirify.global creates entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe.

What you will do

  • Lead and manage a team of networking and co-operative gameplay engineers.
  • Define and drive the networking architecture and technical direction for online and co-operative gameplay systems.
  • Design, prototype, and implement core multiplayer systems using Unreal Engine networking features.
  • Partner with gameplay, systems, and engine engineers to ensure features are designed with replication, authority, and shared state in mind.
  • Establish best practices for networking, replication, latency handling, and performance across gameplay systems.
  • Debug, profile, and optimize networked gameplay systems to ensure stability, scalability, and performance across supported platforms.

Requirements

  • 10+ years of professional experience as a Software Engineer with a focus on networking or online gameplay systems.
  • Prior experience leading or managing engineers in a networking, online, or gameplay-focused discipline.
  • Proven experience designing and shipping networked or multiplayer gameplay features in a modern game engine.
  • Deep understanding of networking concepts including client/server models, replication, authority, latency, and synchronization.
  • Strong C++ experience within Unreal Engine, including hands-on work with gameplay replication and networking systems.
  • Ability to balance hands-on development with technical leadership, mentorship, and cross-team influence.

Nice to have

  • Experience shipping co-operative or multiplayer games at scale.
  • Familiarity with Unreal Engine online subsystems, platform networking requirements, or backend integrations.
  • Experience collaborating with backend, services, or platform teams.
  • Background contributing to early pre-production technical planning or multiplayer prototyping.

Culture & Benefits

  • Committed to equality of opportunity in all aspects of employment.
  • Reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment.

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