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2 часа Π½Π°Π·Π°Π΄

Unreal Engine Developer (Competitive FPS)

Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€Π°Π±ΠΎΡ‚Ρ‹
hybrid
Π’ΠΈΠΏ Ρ€Π°Π±ΠΎΡ‚Ρ‹
fulltime
Π“Ρ€Π΅ΠΉΠ΄
senior
Английский
b2
Π‘Ρ‚Ρ€Π°Π½Π°
Canada
Вакансия ΠΈΠ· списка Hirify.GlobalВакансия ΠΈΠ· Hirify Global, списка ΠΌΠ΅ΠΆΠ΄ΡƒΠ½Π°Ρ€ΠΎΠ΄Π½Ρ‹Ρ… tech-ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ
Для мэтча ΠΈ ΠΎΡ‚ΠΊΠ»ΠΈΠΊΠ° Π½ΡƒΠΆΠ΅Π½ Plus

ΠœΡΡ‚Ρ‡ & Π‘ΠΎΠΏΡ€ΠΎΠ²ΠΎΠ΄

Для мэтча с этой вакансиСй Π½ΡƒΠΆΠ΅Π½ Plus

ОписаниС вакансии

ВСкст:
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TL;DR

Senior Unreal Engine Developer (Competitive FPS): Building a competitive extraction shooter in UE5, tackling cross-system problems across gameplay, networking, tools, and optimization with an accent on debugging replication issues, optimizing gameplay systems, and integrating middleware for complex game systems. Focus on identifying root causes quickly and shipping versatile solutions to keep the project moving forward.

Location: Hybrid role based in Montreal, Quebec. Exceptional candidates in Canada may be considered, but local candidates will be prioritized.

Company

hirify.global is an experienced game development company building a competitive extraction shooter in Unreal Engine 5.

What you will do

  • Debug replication issues and optimize gameplay systems for multiplayer experiences.
  • Integrate third-party middleware and extend editor tools to accelerate content creation workflows.
  • Investigate platform-specific crashes on console builds.
  • Contribute to architectural decisions and participate in code reviews across the codebase.
  • Collaborate with designers, artists, and specialist engineers to solve cross-disciplinary problems.

Requirements

  • 3+ years developing with Unreal Engine (UE4/UE5) in a professional setting.
  • Solid C++ fundamentals and comfort navigating large codebases, including UE source.
  • Hands-on experience across at least 3 of these areas: gameplay systems, UI (UMG/Slate), multiplayer/networking, tools/editor extensions, performance optimization, platform integration.
  • Shipped at least 1 commercial game in an development/programming/engineering role.
  • Strong debugging instincts, enjoying hunting down problems in unfamiliar systems.
  • Comfort with ambiguity, able to investigate and deliver solutions without a full spec.

Nice to have

  • Multiplayer game development experience (replication, netcode, client prediction).
  • Console platform experience (PS5, Xbox).
  • Prior work on competitive or shooter titles.
  • Experience with build systems or CI/CD pipelines.

Π‘ΡƒΠ΄ΡŒΡ‚Π΅ остороТны: Ссли Ρ€Π°Π±ΠΎΡ‚ΠΎΠ΄Π°Ρ‚Π΅Π»ΡŒ просит Π²ΠΎΠΉΡ‚ΠΈ Π² ΠΈΡ… систСму, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡ iCloud/Google, ΠΏΡ€ΠΈΡΠ»Π°Ρ‚ΡŒ ΠΊΠΎΠ΄/ΠΏΠ°Ρ€ΠΎΠ»ΡŒ, Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠΎΠ΄/ПО, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡ‚Π΅ этого - это мошСнники. ΠžΠ±ΡΠ·Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΆΠΌΠΈΡ‚Π΅ "ΠŸΠΎΠΆΠ°Π»ΠΎΠ²Π°Ρ‚ΡŒΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡˆΠΈΡ‚Π΅ Π² ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β†’

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