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8 часов назад

Senior Technical Artist (Animation Tools)

128 000 - 168 000CAD
Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR

Senior Technical Artist (Animation tools): Building and supporting art tools, workflows, and assets for AAA games with an accent on improving animation workflow and quality of life. Focus on collaborating across disciplines to advance rigging tools and integrate emerging AI technology for rigging.

Location: Onsite in Toronto, ON, Canada, with a four-day per week office schedule.

Salary: $128,000 – $168,000 CAD

Company

hirify.global is a leading video game developer best known for the Call of Duty franchise, creating high-quality multiplayer and single-player experiences.

What you will do

  • Build, deliver, and support art tools, workflows, and assets for game content integration.
  • Act as a bridge between art and engineering, facilitating problem-solving between departments.
  • Proactively identify problems and improve animation workflow and quality of life.
  • Collaborate across disciplines to enhance rigging tools and integrate emerging AI technology for rigging.
  • Work closely with engineering to develop creative product requirements for animation in DCC tools and in-engine.

Requirements

  • Extensive knowledge and experience writing tools for artists in Maya using Python and/or C++ APIs.
  • Extensive knowledge and experience building and maintaining rigs, rigging tools, and rigging pipelines for AAA games.
  • Deep understanding of motion capture pipelines for AAA games, including facial actor performance capture.
  • Deep understanding of at least one real-time engine.
  • Experience diagnosing animation issues and improving workflows for animators and other content creators.
  • Experience with game export frameworks, asset pipeline, and workflow design.
  • Excellent communication skills for documenting technical processes and explaining complex issues.
  • Self-directed and able to identify and tackle problems independently.
  • Experience with P4, GIT, Mercurial, or other versioning tools.

Nice to have

  • Knowledge of how content impacts performance.
  • AAA Mobile or Switch experience.
  • Experience with live service games.
  • C++, C# experience.
  • Experience with node-based shader creation in Unreal or another engine.

Culture & Benefits

  • Join a leading developer known for the Call of Duty franchise, part of the Activision family and wholly owned by Microsoft.
  • Be part of a dynamic and collaborative environment shaping the future of first-person shooters.
  • Work with passionate and talented individuals to create epic content for global games.
  • Opportunity for incentive compensation and benefits in addition to competitive base pay.
  • Benefit from a culture permeated by mutual respect and mindfulness.
  • Committed to creating a diverse and inclusive environment.

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