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5 дней назад

Unity Technical Artist, Live Ops Content Pipeline (Gamedev)

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
middle/senior
Английский
b2
Страна
US, Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Unity Technical Artist (Gamedev): Owning and evolving the content pipeline for live ops assets, helping ship 3D props and content updates with consistency and speed. Focus on building and maintaining tools, scripts, and automation that reduce manual work and prevent common errors.

Location: Anywhere

Company

VRChat is building the future of immersive, user-generated worlds, where anyone, anywhere, can connect, play, explore, and express themselves.

What you will do

  • Own and evolve the end-to-end Unity content pipeline for live ops assets, helping ship 3D props and content updates.
  • Implement and validate 3D assets in Unity: prefabs, materials, shaders, collisions, LODs, lighting setups, and import settings.
  • Build and maintain tools, scripts, and automation (primarily in C# and Udon) that reduce manual work, prevent common errors, and make publishing repeatable.
  • Create lightweight quality gates for content: asset validation checks, naming/structure conventions, performance budgets, and “ready to ship” checklists.
  • Debug content and pipeline issues across disciplines, working with engineers on technical constraints and with artists on asset readiness.
  • Collaborate with Product Design and Creators partners to ensure content supports the intended user experience and meets the quality bar.

Requirements

  • You have 3+ years experience as a Technical Artist, Tools Artist, or similar role (or equivalent shipped work).
  • You’re deeply comfortable in Unity and understand what it takes to ship real-time 3D content that performs well.
  • You can write scripts (most likely C#) and you’ve built tools or automation that helped teams move faster or reduced production risk.
  • You understand 3D fundamentals (meshes, materials, textures, lighting, optimization) and can collaborate effectively with artists on asset quality.
  • You think in systems and pipelines: you notice recurring failure modes, then design guardrails that prevent them.
  • You communicate clearly across disciplines and enjoy being the person who turns ambiguity into a reliable workflow.

Nice to have

  • Experience building editor tooling, import automation, or asset validation pipelines in Unity.
  • Familiarity with the VRChat creator toolchain: Unity + VRChat SDK (Worlds/Avatars) + Creator Companion (VCC/VPM)
  • Experience building interactivity in VRChat worlds using Udon / UdonSharp (C# that compiles to Udon)
  • Familiarity with common VRChat avatar components like PhysBones/Contacts and performance best practices.
  • Experience optimizing content for multiple hardware tiers and platforms (PC + mobile constraints, etc.).

Culture & Benefits

  • Work from anywhere! VRChat is a 100% remote company offering flexible working hours in combination with core hours supporting real-time collaboration
  • Health benefits for U.S. and Canadian employees
  • 401K (U.S.) and RRSP (Canada) retirement plans
  • Stock options
  • Unlimited/flexible vacation policy
  • Paid parental leave

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