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17 часов назад

Senior Technical Artist, Animation (Game Development)

185 200 - 258 000$
Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR

Senior Technical Artist (Game Development): Defining and maintaining systems that bring characters and creatures to life, including complex animation state machines, layered interactions, and IK-driven behaviors in an upcoming MMO, with an accent on building scalable animation graphs and optimizing performance across a vast, dynamic world. Focus on collaborating with animators, designers, and engineers to develop robust Unreal Engine animation systems that balance scalability, fidelity, and efficiency.

Location: Los Angeles, USA

Salary: $185,200.00 – $258,000.00 USD

Company

Riot Games develops and publishes video games, driven by a mission to create games and experiences that prioritize players.

What you will do

  • Build and maintain complex animation state machines, layered animation systems, and override logic for characters, NPCs, creatures, and props.
  • Collaborate with animators, character tech artists, and designers to develop efficient, believable, and tech-friendly animation flows.
  • Define best practices for animation setup while owning the debuggability, documentation, maintainability, and long-term health of animation blueprints and graphs within Unreal Engine.
  • Partner with engineers to build and evolve animation runtime systems and debugging workflows.
  • Drive optimization efforts across animation assets and graphs to meet performance and memory targets.
  • Develop scalable animation retargeting strategies to support characters and creatures of varying proportions.

Requirements

  • 5+ years of professional experience as a technical animator or technical artist in games or related industries.
  • Deep expertise with Unreal Engine animation workflows, including complex Animation Blueprints, state machines, blend spaces, and layered animation systems.
  • Proven experience designing scalable, reusable animation systems for large-scope character setups.
  • Strong art foundation with a deep understanding of animation principles, anatomy, and motion.
  • Excellent communication skills and the ability to collaborate across art, design, and engineering disciplines.

Nice to have

  • Experience with Unreal Control Rig and Sequencer.
  • Familiarity with C++ and/or Python within Unreal Engine.
  • Expertise in Autodesk Maya for rigging and animation support.
  • Experience working with software like Kawaii, Chaos, Havok.
  • Prior experience supporting MMO or large-scale games with complex character ecosystems.
  • Experience with runtime IK or motion warping.

Culture & Benefits

  • Open paid time off policy and flexible work schedules.
  • Medical, dental, vision, and life insurance.
  • Parental leave for you, your spouse/domestic partner, and children.
  • 401k with company match.
  • Collaborative teams where unique perspectives are empowered.

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