TL;DR
Senior Technical Artist (Game Development): Defining and maintaining systems that bring characters and creatures to life, including complex animation state machines, layered interactions, and IK-driven behaviors in an upcoming MMO, with an accent on building scalable animation graphs and optimizing performance across a vast, dynamic world. Focus on collaborating with animators, designers, and engineers to develop robust Unreal Engine animation systems that balance scalability, fidelity, and efficiency.
Location: Los Angeles, USA
Salary: $185,200.00 – $258,000.00 USD
Company
Riot Games develops and publishes video games, driven by a mission to create games and experiences that prioritize players.
What you will do
- Build and maintain complex animation state machines, layered animation systems, and override logic for characters, NPCs, creatures, and props.
- Collaborate with animators, character tech artists, and designers to develop efficient, believable, and tech-friendly animation flows.
- Define best practices for animation setup while owning the debuggability, documentation, maintainability, and long-term health of animation blueprints and graphs within Unreal Engine.
- Partner with engineers to build and evolve animation runtime systems and debugging workflows.
- Drive optimization efforts across animation assets and graphs to meet performance and memory targets.
- Develop scalable animation retargeting strategies to support characters and creatures of varying proportions.
Requirements
- 5+ years of professional experience as a technical animator or technical artist in games or related industries.
- Deep expertise with Unreal Engine animation workflows, including complex Animation Blueprints, state machines, blend spaces, and layered animation systems.
- Proven experience designing scalable, reusable animation systems for large-scope character setups.
- Strong art foundation with a deep understanding of animation principles, anatomy, and motion.
- Excellent communication skills and the ability to collaborate across art, design, and engineering disciplines.
Nice to have
- Experience with Unreal Control Rig and Sequencer.
- Familiarity with C++ and/or Python within Unreal Engine.
- Expertise in Autodesk Maya for rigging and animation support.
- Experience working with software like Kawaii, Chaos, Havok.
- Prior experience supporting MMO or large-scale games with complex character ecosystems.
- Experience with runtime IK or motion warping.
Culture & Benefits
- Open paid time off policy and flexible work schedules.
- Medical, dental, vision, and life insurance.
- Parental leave for you, your spouse/domestic partner, and children.
- 401k with company match.
- Collaborative teams where unique perspectives are empowered.
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