Principal Combat Designer (Game Development, UE5)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Principal Combat Designer (Game Development, UE5): Developing and refining the combat system, AI, and overall game feel for a third-person action game, with an accent on cinematic gun-fu shootouts and character progression. Focus on taking full ownership of complex gameplay systems from concept to live tuning and ensuring a unified vision across combat, bot, and boss teams.
Location: Remote
Company
is a game development studio with over 20 years of experience, known for the Shadow Fight and Vector series, and building new titles like SPINE.
What you will do
- Develop and refine the combat system design (Combat, AI, Game Feel) in collaboration with the Game Director and Lead Game Designer.
- Act as a bridge between Combat, Bots, and Boss teams to maintain a unified vision.
- Take full responsibility for complex gameplay systems from concept to live tuning.
- Conduct playtests and process feedback to perfect the battle experience.
Requirements
- Experience: 3+ years in core gameplay design (PC/Console), having shipped or contributed at least 1 AA/AAA title as Senior/Lead.
- Proven track record of owning melee combat and gameplay systems (weapons, encounters, AIs, abilities, gamefeel) from concept to release.
- Technical Skills: 2+ years in Unreal Engine, confident with Gameplay Ability System (GAS), Blueprints, and Skill editors.
- Experience leading other designers: setting vision and quality bars for combat/systems, reviewing work, and aligning cross-discipline teams.
Nice to have
- Current gaming experience in the action genre.
- Experience with level design and storytelling.
- Proficiency in Russian language.
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